public void MainLoop()
        {
            float dt = timer.ElapsedMilliseconds / 1000f;

            timer.Restart();

            ResetReload(Player, dt);
            Tanks.ForEach(tank => ResetReload(tank, dt));


            CreateApple(2);
            CreateTank(1);

            RotateTank(0.5f);

            Collision(dt);

            ShootTanks();

            if (!StatisticsForm.isClosed)
            {
                RefreshLog();
                form.RefreshDgv(logs);
            }

            func f;

            if (IsGame)
            {
                f = Player.SetSprite;
                Booms.ForEach(i => f += i.SetSprite);
                f(dt);
            }

            Booms.Where(boom => boom.EndAnimation()).ToList()
            .ForEach(bang => Booms.Remove(bang));

            view.Render(IsGame);
        }