public void AdaptChannelConfigView() { int totalChannelCount = _globalInfo.AITask.GetChannelCount(); while (totalChannelCount != _globalInfo.Channels.Count) { int currentCount = _globalInfo.Channels.Count; if (totalChannelCount > currentCount) { CreateChannelTabPage(currentCount + 1); _globalInfo.Channels.Add(new ChannelConfig(currentCount)); } else { _parentControl.TabPages.RemoveAt(currentCount - 1); _parentControl.TabPages.RemoveAt(currentCount - 1); _globalInfo.Channels.RemoveAt(currentCount - 1); } } _configData.Clear(); for (int i = 0; i < totalChannelCount; i++) { _configData.Add(new ChannelConfig()); // 替换板卡后默认只有第一个通道开启 _globalInfo.Channels[i].Enabled = (0 == i); _globalInfo.Channels[i].Clone(_configData[i]); _channelButtons[i].Text = string.Format(Constants.ChannelLabelFormat, i + 1); RefreshChannelButtonStatus(i); _parentControl.TabPages[i].Enabled = _globalInfo.Channels[i].Enabled; } for (int i = 0; i < _channelButtons.Count; i++) { if (i < totalChannelCount) { _channelButtons[i].Show(); } else { _channelButtons[i].Hide(); } } FlowLayoutPanel statisticLayout = _parentForm.flowLayoutPanel_channelInfos; for (int channelIndex = 0; channelIndex < _globalInfo.AITask.GetChannelCount(); channelIndex++) { StatisticPanel statisticPanel = new StatisticPanel(channelIndex); statisticPanel.BackColor = Constants.Palette[channelIndex % Constants.Palette.Length]; _statisticPanels.Add(statisticPanel); statisticLayout.Controls.Add(statisticPanel); } // 默认打开第一个通道 _statisticPanels[0].Show(); }
public void StatisticsInstantiate(PlayerStatistics.PS stat, float player, float average, int rank) { GameObject statObject = Instantiate(statistics, SP_content.transform); StatisticPanel statisticPanel = statObject.GetComponent <StatisticPanel>(); statisticPanel.stat = stat; statObject.transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = PlayerStatistics.PSStringShort[(int)stat]; //title TextMeshProUGUI playerText = statObject.transform.GetChild(3).GetChild(0).GetComponent <TextMeshProUGUI>(); //player TextMeshProUGUI averageText = statObject.transform.GetChild(3).GetChild(1).GetComponent <TextMeshProUGUI>(); //average statObject.transform.GetChild(3).GetChild(2).GetComponent <TextMeshProUGUI>().text = rank.ToString(); //ranking if (player == (int)player) { playerText.text = Mathf.FloorToInt(player).ToString(); averageText.text = Mathf.FloorToInt(average).ToString("F0"); } else { playerText.text = player.ToString("F3"); averageText.text = average.ToString("F3"); } if (PlayerStatistics.lowerBetter.Contains(stat)) { if (player > average * 1.1f) { playerText.color = Colors.red; playerText.alpha = 0.5f; } else if (player < average * 0.8f) { playerText.color = Colors.green; } } else { if (player < average * 0.9f) { playerText.color = Colors.red; playerText.alpha = 0.5f; } else if (player > average * 1.2f) { playerText.color = Colors.green; } } }
// METHODS private void InitVariables() { _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _multiplayerWindow = _uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER) as MultiplayerWindow; Assert.AreNotEqual(null, _multiplayerWindow); _chooseCarWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_CAR) as ChooseCarWindow; Assert.AreNotEqual(null, _chooseCarWindow); _treeWindow = _uiManager.GetWindow(UIWindowEnum.TREE_UPGRADE) as TreeWindow; Assert.AreNotEqual(null, _treeWindow); _settingsWindow = _uiManager.GetWindow(UIWindowEnum.SETTINGS) as SettingsWindow; Assert.AreNotEqual(null, _settingsWindow); _chooseTrackWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_TRACK) as ChooseTrackWindow; Assert.AreNotEqual(null, _chooseTrackWindow); // _gameWindowAsync = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_ASYNC) as _AsyncMulty.GameWindowAsyncMultiplayer; Assert.AreNotEqual(null, _gameWindowAsync); _gameWindowSingleplayer = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_SINGLE) as _Single.GameWindowSingleplayer; Assert.AreNotEqual(null, _gameWindowSingleplayer); // tutorial _gameWindowTutorial = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_TUTORIAL) as _Tutorial.GameWindowTutorial; Assert.AreNotEqual(null, _gameWindowTutorial); _statisticPanel = _uiManager.GetWindow(UIWindowEnum.STATISTIC) as StatisticPanel; Assert.AreNotEqual(null, _statisticPanel); _scorePanel = _uiManager.GetWindow(UIWindowEnum.SCORE) as ScorePanel; Assert.AreNotEqual(null, _scorePanel); _eventWindow = _uiManager.GetWindow(UIWindowEnum.EVENT) as EventWindow; Assert.AreNotEqual(null, _eventWindow); }
private void Init_GlobalWindows() { _authentificationWindow = GetComponentInChildren <AuthentificationWindow>(); Assert.AreNotEqual(null, _authentificationWindow); // _multiplayerWindow = GetComponentInChildren <MultiplayerWindow>(); Assert.AreNotEqual(null, _multiplayerWindow); _header = GetComponentInChildren <Header>(); Assert.AreNotEqual(null, _header); _chooseCarWindow = GetComponentInChildren <ChooseCarWindow>(); Assert.AreNotEqual(null, _chooseCarWindow); _chooseTrackWindow = GetComponentInChildren <ChooseTrackWindow>(); Assert.AreNotEqual(null, _chooseTrackWindow); _treeWindow = GetComponentInChildren <TreeWindow>(); Assert.AreNotEqual(null, _treeWindow); _settingsWindow = GetComponentInChildren <SettingsWindow>(); Assert.AreNotEqual(null, _settingsWindow); _statisticPanel = GetComponentInChildren <StatisticPanel>(); Assert.AreNotEqual(null, _statisticPanel); // _splashScreen = GetComponentInChildren <SplashScreen>(); Assert.AreNotEqual(null, _splashScreen); _scorePanel = GetComponentInChildren <ScorePanel>(); Assert.AreNotEqual(null, _scorePanel); _eventWindow = GetComponentInChildren <EventWindow>(); Assert.AreNotEqual(null, _eventWindow); _enternetWindow = GetComponentInChildren <EnternetWindow>(); Assert.AreNotEqual(null, _enternetWindow); }
/// <summary> /// /// </summary> /// <param name="gameManager"></param> /// <param name="playerView">Which view you have now.</param> public void OnClick(GameManager gameManager, PlayerView playerView = PlayerView.SKILLS_AND_STATISTICS, bool isFieldView = false) { //Toggle if (focusedObject != null) { focusedObject.GetComponent <Button>().interactable = true; } else { gameManager.skillPanel.SetActive(true); } if (!isFieldView) { focusedObject = gameObject; GetComponent <Button>().interactable = false; } //Data application if (playerView == PlayerView.SKILLS_AND_STATISTICS) { //playerinfo gameManager.PIP_playerName.text = player.playerData.GetData(PlayerData.PP.NAME); gameManager.PIP_number.text = player.playerData.GetData(PlayerData.PP.NUMBER).ToString(); gameManager.PIP_AccentPanel.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.PIP_AccentPanel2.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.PIP_postion.text = Player.positionString[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.PIP_height.text = Mathf.FloorToInt(player.playerData.GetData(PlayerData.PP.HEIGHT)).ToString() + "cm"; gameManager.PIP_weight.text = Mathf.FloorToInt(player.playerData.GetData(PlayerData.PP.WEIGHT)).ToString() + "kg"; gameManager.PIP_age.text = ((int)(player.GetAge().Days / 365.2425)).ToString(); if (player.playerData.GetData(PlayerData.PP.IS_LEFT_HANDED)) { gameManager.PIP_leftHanded.color = Colors.yellow; gameManager.PIP_leftHanded.text = "Left-handed"; } else { gameManager.PIP_leftHanded.color = Color.white; gameManager.PIP_leftHanded.text = "Right-Handed"; } //Diamond gameManager.PIP_diamondBGPanel.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; int counter = 0; foreach (KeyValuePair <string, float> stat in player.finalStats.d) { float statValue = stat.Value; gameManager.PIP_uiPolygon.VerticesDistances[counter] = Mathf.FloorToInt(statValue) / 100f; gameManager.PIP_stats[counter].text = stat.Key; gameManager.PIP_values[counter].text = Mathf.FloorToInt(statValue).ToString(); gameManager.PIP_values[counter].color = Player.ColorPicker(statValue); gameManager.PIP_values[counter].alpha = Player.AlphaPicker(statValue, 0.7f, new bool[] { true, false, false, false, false }); counter++; } if (counter == 3) { gameManager.PIP_uiPolygon.VerticesDistances[3] = 0; gameManager.PIP_stats[3].text = ""; gameManager.PIP_values[3].text = ""; } gameManager.PIP_uiPolygon.DrawPolygon(gameManager.PIP_uiPolygon.sides, gameManager.PIP_uiPolygon.VerticesDistances, gameManager.PIP_uiPolygon.rotation); gameManager.PIP_uiPolygon.SetAllDirty(); //Overall gameManager.PIP_overall.text = Mathf.FloorToInt(player.playerData.GetData(PlayerData.PP.OVERALL)).ToString(); float value = Mathf.FloorToInt(player.GetOverall()); gameManager.PIP_overallPanel.color = Player.ColorPicker(value); gameManager.PIP_overallAccentPanel.color = Player.ColorPicker(Mathf.FloorToInt(value)); gameManager.PIP_overall.alpha = Player.AlphaPicker(value, 0.7f, new bool[] { true, false, false, false, false }); gameManager.PIP_overall.alpha = Player.AlphaPicker(value, 1f, new bool[] { false, true, true, true, true }); //Stats for (int i = 0; i < gameManager.PIP_statPanel.transform.childCount; ++i) { Destroy(gameManager.PIP_statPanel.transform.GetChild(i).gameObject); } foreach (KeyValuePair <PlayerData.PP, object> stat in player.playerData.data.d) { if (!PlayerData.statPrefs.Contains(stat.Key)) { continue; } GameObject statObject = Instantiate(statComponent.gameObject, gameManager.PIP_statPanel.transform); float statValue = player.playerData.GetData(stat.Key); statObject.transform.GetChild(0).GetComponent <Image>().color = Player.ColorPicker(statValue); statObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>().color = Player.ColorPicker(statValue); statObject.transform.GetChild(1).GetComponent <Image>().fillAmount = Mathf.FloorToInt(statValue) / 100f; statObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>().text = PlayerData.PPString[(int)stat.Key]; statObject.transform.GetChild(4).GetComponent <TextMeshProUGUI>().text = Mathf.FloorToInt(statValue).ToString(); TextMeshProUGUI valueSecond = statObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>(); Image arrow = statObject.transform.GetChild(6).GetComponent <Image>(); statObject.transform.GetChild(2).gameObject.SetActive(false); valueSecond.gameObject.SetActive(false); arrow.gameObject.SetActive(false); if (PlayerData.serializableDictPrefs.ContainsKey(stat.Key)) { foreach (KeyValuePair <PlayerData.PP, float> valuePair in ((SerializableDictPP)stat.Value).d) { GameObject statSmallObject = Instantiate(statSmallComponent, gameManager.PIP_statPanel.transform); float statSmallValue = valuePair.Value; statSmallObject.transform.GetChild(0).GetComponent <Image>().color = Player.ColorPicker(statSmallValue); statSmallObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>().color = Player.ColorPicker(statSmallValue); statSmallObject.transform.GetChild(1).GetComponent <Image>().fillAmount = Mathf.FloorToInt(statSmallValue) / 100f; statSmallObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>().text = PlayerData.PPString[(int)valuePair.Key]; statSmallObject.transform.GetChild(4).GetComponent <TextMeshProUGUI>().text = Mathf.FloorToInt(statSmallValue).ToString(); TextMeshProUGUI valueSmallSecond = statSmallObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>(); Image arrowSmall = statSmallObject.transform.GetChild(6).GetComponent <Image>(); statSmallObject.transform.GetChild(2).gameObject.SetActive(false); valueSmallSecond.gameObject.SetActive(false); arrowSmall.gameObject.SetActive(false); } } } //Statistic Panel //Player Info gameManager.SP_playerName.text = player.playerData.GetData(PlayerData.PP.NAME); gameManager.SP_number.text = ((int)player.playerData.GetData(PlayerData.PP.NUMBER)).ToString(); gameManager.SP_AccentPanel.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.SP_AccentPanel2.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.SP_position.text = Player.positionString[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; //Statistics //Save object before get destroyed. PlayerStatistics.PS focusedStat = default; bool focusedFlag = false; if (StatisticPanel.focusedObject != null) { focusedStat = StatisticPanel.focusedObject.GetComponent <StatisticPanel>().stat; focusedFlag = true; } //Remove remaining gameobjects. int count = gameManager.SP_content.transform.childCount; for (int i = 0; i < count; ++i) { DestroyImmediate(gameManager.SP_content.transform.GetChild(0).gameObject); //I used DestroyImmediate cuz gonna use childCount right after this line. //Destroy doesn't actually 'destroy' its child immediately :( } ; //Instantiate new gameobjects. foreach (KeyValuePair <PlayerStatistics.PS, float> statPair in player.stats.seasonStats[Values.date.Year].d) { gameManager.StatisticsInstantiate(statPair.Key, player.stats.GetSeason(statPair.Key, Values.date.Year), PlayerStatistics.StatAverage(statPair.Key, Values.date.Year), 1); } //Refresh focused object if possible. if (focusedFlag) { bool isStatThere = false; for (int i = 0; i < gameManager.SP_content.transform.childCount; ++i) { GameObject statObject = gameManager.SP_content.transform.GetChild(i).gameObject; StatisticPanel statPanel = statObject.GetComponent <StatisticPanel>(); if (statPanel.stat == focusedStat) { isStatThere = true; statPanel.OnClick(); break; } } ; if (!isStatThere) { gameManager.SP_graphPanel.SetActive(false); } } //Training //Player info gameManager.TP_playerName.text = player.playerData.GetData(PlayerData.PP.NAME); gameManager.TP_number.text = ((int)player.playerData.GetData(PlayerData.PP.NUMBER)).ToString(); gameManager.TP_AccentPanel.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.TP_AccentPanel2.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.TP_position.text = Player.positionString[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; //Remove remaining training panels. for (int i = 0; i < gameManager.TP_content.transform.childCount; ++i) { Destroy(gameManager.TP_content.transform.GetChild(i).gameObject); } //Instantiate training panels. foreach (Training.Train train in Training.trainAll) { gameManager.TrainingInstantiate(Trainings.trainings[train], player); } if (player.GetType() == typeof(Pitcher)) { foreach (Training.Train train in Training.trainPitcher) { gameManager.TrainingInstantiate(Trainings.trainings[train], player); } } else if (player.GetType() == typeof(Batter)) { foreach (Training.Train train in Training.trainBatter) { gameManager.TrainingInstantiate(Trainings.trainings[train], player); } } } else if (playerView == PlayerView.ROASTER) { gameManager.RP_statsPanel.SetActive(true); gameManager.RP_fieldViewPanel.SetActive(false); gameManager.RP_middlePanel.SetActive(true); gameManager.RP_pitchersPanel.SetActive(false); int instantiatedAmount = gameManager.RefreshPlayerList(player.playerData.GetData(PlayerData.PP.META_POSITION), gameManager.sortMode, GameManager.StartingMemberFilter.ALL, PlayerView.COMPARE); //Removes myself. for (int i = 0; i < gameManager.playerContent.transform.childCount; ++i) { GameObject playerObject = gameManager.playerContent.transform.GetChild(i).gameObject; Player playerItem = playerObject.GetComponent <PlayerList>().player; if (player.playerData.GetData(PlayerData.PP.NAME) == playerItem.playerData.GetData(PlayerData.PP.NAME)) { Destroy(playerObject); instantiatedAmount--; //break; } } if (instantiatedAmount == 0) { NotificationExample noti = gameManager.notificationPanel.GetComponent <NotificationExample>(); noti.descriptionText = "There is no substitute player available."; noti.ShowNotification(); gameManager.RP_statsPanel.SetActive(false); gameManager.RP_fieldViewPanel.SetActive(true); gameManager.RP_middlePanel.SetActive(false); gameManager.RP_pitchersPanel.SetActive(true); RoastersPanel.Refresh(gameManager); return; } //Set change target. ChangeButton.playerFirst = player; ChangeButton.positionFirst = player.playerData.GetData(PlayerData.PP.POSITION); //Player Info gameManager.RP_nameFirst.text = player.playerData.GetData(PlayerData.PP.NAME); gameManager.RP_numberFirst.text = player.playerData.GetData(PlayerData.PP.NUMBER).ToString(); gameManager.RP_accentPanel.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.RP_accentPanel2.color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; gameManager.RP_position.text = Player.positionString[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; //Diamond gameManager.RP_middlePanel.GetComponent <Image>().color = Player.positionColor[(int)player.playerData.GetData(PlayerData.PP.POSITION)]; int counter = 0; foreach (KeyValuePair <string, float> stat in player.finalStats.d) { float statValue = stat.Value; gameManager.RP_diamond.VerticesDistances[counter] = Mathf.FloorToInt(statValue) / 100f; gameManager.RP_titles[counter].text = stat.Key; gameManager.RP_valueSeconds[counter].text = Mathf.FloorToInt(statValue).ToString(); gameManager.RP_valueSeconds[counter].color = Player.ColorPicker(statValue); gameManager.RP_valueSeconds[counter].alpha = Player.AlphaPicker(statValue, 0.7f, new bool[] { true, false, false, false, false }); counter++; } if (counter == 3) { gameManager.RP_diamond.VerticesDistances[3] = 0; gameManager.RP_titles[3].text = ""; gameManager.RP_valueSeconds[3].text = ""; } gameManager.RP_diamond.DrawPolygon(gameManager.RP_diamond.sides, gameManager.RP_diamond.VerticesDistances, gameManager.RP_diamond.rotation); gameManager.RP_diamond.SetAllDirty(); //Overall gameManager.RP_overallFirst.text = Mathf.FloorToInt(player.playerData.GetData(PlayerData.PP.OVERALL)).ToString(); for (int i = 0; i < Player.statRange.Count; ++i) { float value = Mathf.FloorToInt(player.GetOverall()); gameManager.RP_overallPanelFirst.color = Player.ColorPicker(value); gameManager.RP_overallAccentPanelFirst.color = Player.ColorPicker(value); gameManager.RP_overallBGFirst.color = Player.ColorPicker(value); gameManager.RP_overallFirst.alpha = Player.AlphaPicker(value, 0.7f, new bool[] { true, false, false, false, false }); gameManager.RP_overallFirst.alpha = Player.AlphaPicker(value, 1f, new bool[] { false, true, true, true, true }); } //Stats for (int i = 0; i < gameManager.RP_content.transform.childCount; ++i) { Destroy(gameManager.RP_content.transform.GetChild(i).gameObject); } foreach (KeyValuePair <PlayerData.PP, object> stat in player.playerData.data.d) { if (!PlayerData.statPrefs.Contains(stat.Key)) { continue; } float statValue = player.playerData.GetData(stat.Key); GameObject statObject = Instantiate(statComponent.gameObject, gameManager.RP_content.transform); statObject.transform.GetChild(0).GetComponent <Image>().color = Colors.primaryDark; statObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>().color = Player.ColorPicker(statValue); statObject.transform.GetChild(1).GetComponent <Image>().fillAmount = Mathf.FloorToInt((float)statValue) / 100f; statObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>().text = PlayerData.PPString[(int)stat.Key]; statObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>().text = Mathf.FloorToInt((float)statValue).ToString(); TextMeshProUGUI valueSecond = statObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>(); Image arrow = statObject.transform.GetChild(6).GetComponent <Image>(); statObject.transform.GetChild(2).gameObject.SetActive(true); valueSecond.gameObject.SetActive(true); arrow.gameObject.SetActive(true); if (PlayerData.serializableDictPrefs.ContainsKey(stat.Key)) { foreach (KeyValuePair <PlayerData.PP, float> valuePair in ((SerializableDictPP)(stat.Value)).d) { GameObject statSmallObject = Instantiate(statSmallComponent, gameManager.RP_content.transform); float statSmallValue = valuePair.Value; statSmallObject.transform.GetChild(0).GetComponent <Image>().color = Player.ColorPicker(statSmallValue); statSmallObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>().color = Player.ColorPicker(statSmallValue); statSmallObject.transform.GetChild(1).GetComponent <Image>().fillAmount = Mathf.FloorToInt(statSmallValue) / 100f; statSmallObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>().text = PlayerData.PPString[(int)valuePair.Key]; statSmallObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>().text = Mathf.FloorToInt(statSmallValue).ToString(); TextMeshProUGUI valueSmallSecond = statSmallObject.transform.GetChild(5).GetComponent <TextMeshProUGUI>(); Image arrowSmall = statSmallObject.transform.GetChild(6).GetComponent <Image>(); statSmallObject.transform.GetChild(2).gameObject.SetActive(true); valueSmallSecond.gameObject.SetActive(true); arrowSmall.gameObject.SetActive(true); } } } } else if (playerView == PlayerView.COMPARE) { //Sets change target. ChangeButton.playerSecond = player; ChangeButton.positionSecond = player.playerData.GetData(PlayerData.PP.POSITION); //Player Info gameManager.RP_nameSecond.text = player.playerData.GetData(PlayerData.PP.NAME); gameManager.RP_numberSecond.text = player.playerData.GetData(PlayerData.PP.NUMBER).ToString(); //Diamond int counter = 0; foreach (KeyValuePair <string, float> stat in player.finalStats.d) { gameManager.RP_diamondSecond.VerticesDistances[counter] = Mathf.FloorToInt(stat.Value) / 100f; gameManager.RP_values[counter].text = Mathf.FloorToInt(stat.Value).ToString(); float statValue = stat.Value; gameManager.RP_values[counter].color = Player.ColorPicker(statValue); gameManager.RP_values[counter].alpha = Player.AlphaPicker(statValue, 0.7f, new bool[] { true, false, false, false, false }); counter++; } if (counter == 3) { gameManager.RP_diamondSecond.VerticesDistances[3] = 0; gameManager.RP_valueSeconds[3].text = ""; } gameManager.RP_diamondSecond.DrawPolygon(gameManager.RP_diamondSecond.sides, gameManager.RP_diamondSecond.VerticesDistances, gameManager.RP_diamondSecond.rotation); gameManager.RP_diamondSecond.SetAllDirty(); //Overall gameManager.RP_overallSecond.text = Mathf.FloorToInt(player.playerData.GetData(PlayerData.PP.OVERALL)).ToString(); float value = Mathf.FloorToInt(player.GetOverall()); gameManager.RP_overallPanelSecond.color = Player.ColorPicker(value); gameManager.RP_overallAccentPanelSecond.color = Player.ColorPicker(value); gameManager.RP_overallBGSecond.color = Player.ColorPicker(value); gameManager.RP_overallSecond.alpha = Player.AlphaPicker(value, 0.7f, new bool[] { true, false, false, false, false }); gameManager.RP_overallSecond.alpha = Player.AlphaPicker(value, 1f, new bool[] { false, true, true, true, true }); //Stats for (int i = 0; i < gameManager.RP_content.transform.childCount; ++i) { Transform statTranform = gameManager.RP_content.transform.GetChild(i); for (int j = 0; j < PlayerData.PPString.Count; ++j) { if (statTranform.GetChild(3).GetComponent <TextMeshProUGUI>().text == PlayerData.PPString[j]) { int statValue; if (statTranform.GetComponent <StatComponent>().isSmall) { statValue = Mathf.FloorToInt(player.playerData.GetDictData((PlayerData.PP)j)); } else { statValue = Mathf.FloorToInt((float)player.playerData.GetData((PlayerData.PP)j)); } statTranform.GetChild(0).GetComponent <Image>().color = Player.ColorPicker(statValue); statTranform.GetChild(4).GetComponent <TextMeshProUGUI>().text = statValue.ToString(); statTranform.GetChild(2).GetComponent <Image>().fillAmount = statValue / 100f; if (statValue < int.Parse(statTranform.GetChild(5).GetComponent <TextMeshProUGUI>().text)) { statTranform.GetChild(3).GetComponent <TextMeshProUGUI>().color = Colors.red; } else { statTranform.GetChild(3).GetComponent <TextMeshProUGUI>().color = Color.white; } for (int k = 0; k < Player.statRange.Count; ++k) { if (statValue < Player.statRange[k]) { statTranform.transform.GetChild(4).GetComponent <TextMeshProUGUI>().color = Player.statColor[k]; break; } } break; } } } } }