public static void ImportStation() { var json = File.ReadAllText("../../../Resources/stations.json"); var stations = JsonConvert.DeserializeObject <ICollection <Station> >(json); StationStore.AddStation(stations); }
public static void ImportStations() { string json = ReadJsonFile("stations"); var stations = JsonConvert.DeserializeObject <IEnumerable <Station> >(json); StationStore.AddStations(stations); }
public static bool _OnUpdate_Prefix(UIStationWindow __instance) { if (!Multiplayer.IsActive) { return(true); } // When releasing left mouse button if (Input.GetMouseButtonUp(0)) { if (Multiplayer.Session.StationsUI.SliderBarPacket.SettingIndex != StationUI.EUISettings.None) { // Send SliderBarPacket when left mouse button is released Multiplayer.Session.Network.SendPacket(Multiplayer.Session.StationsUI.SliderBarPacket); Multiplayer.Session.StationsUI.SliderBarPacket.SettingIndex = StationUI.EUISettings.None; } if (Multiplayer.Session.StationsUI.StorageMaxChangeId >= 0) { // Do the job in UIStationStorage.OnMaxSliderValueChange() int index = Multiplayer.Session.StationsUI.StorageMaxChangeId; float val = __instance.storageUIs[index].maxSlider.value; StationStore stationStore = __instance.transport.stationPool[__instance.stationId].storage[index]; __instance.transport.SetStationStorage(__instance.stationId, index, stationStore.itemId, (int)(val * 100f + 0.5f), stationStore.localLogic, stationStore.remoteLogic, GameMain.mainPlayer); // In client side, preserve displaying slider value until host response Multiplayer.Session.StationsUI.StorageMaxChangeId = Multiplayer.Session.LocalPlayer.IsHost ? -1 : -2; } } // Request for remoteOrder update every 180tick if (Multiplayer.Session.LocalPlayer.IsClient && GameMain.gameTick - lastUpdateGametick > 180) { int gid = __instance.transport?.stationPool?[__instance.stationId].gid ?? 0; if (gid > 0) { Multiplayer.Session.Network.SendPacket(new RemoteOrderUpdate(gid, System.Array.Empty <int>())); } lastUpdateGametick = GameMain.gameTick; } return(true); }