/// <summary> /// Update the traverse data and displays /// </summary> /// <param name="boulder"></param> public void EditTraverse(Traverse traverse) { StaticTraverseList.Edit(traverse); GameObject traverseObject = traverses[traverse]; traverses.Remove(traverse); traverses.Add(traverse, traverseObject); traverseObject.GetComponent <BoulderEntryDisplay>().Setup(traverse); OldestDisplay.dirtyTraverses = true; }
/// <summary> /// Sort the list of traverses for a difficulty /// </summary> private void SortTraverseEntriesDisplays() { TraverseListHelper sortedTraverses = (TraverseListHelper)StaticTraverseList.GetByDifficulty(difficulty); for (int i = 0; i < sortedTraverses.Count; i++) { traverses.TryGetValue(sortedTraverses[i], out GameObject traverseObject); if (traverseObject == null) { continue; } traverseObject.transform.SetSiblingIndex(i + 1); } }
public void DirtyTraverses() { foreach (Transform transform in oldestList.transform) { Destroy(transform.gameObject); } foreach (Traverse traverse in StaticTraverseList.GetLastDate()) { BoulderEntryDisplay.InstanciateListObject(traverse, oldestList.transform).GetComponent <Button>().interactable = false; } LayoutRebuilder.ForceRebuildLayoutImmediate(oldestList.GetComponent <RectTransform>()); dirtyTraverses = false; }
public List <Traverse> GetTraverses() { return(StaticTraverseList.GetByDifficulty(difficulty)); }