// Use this for initialization void Start() { StaticObjects.Reset(); MoneyText = (Text)GameObject.Find("MoneyText").GetComponent <Text> (); BulkText = (Text)GameObject.Find("BulkText").GetComponent <Text> (); objectiveStatus = (Text)GameObject.Find("ObjectiveStatusText").GetComponent <Text> (); player = new Player(); SceneManager.LoadScene("hospital", LoadSceneMode.Additive); exitButton = GameObject.Find("Exit").GetComponent <PointerController> (); objectiveStatus.text = "is this ok?"; }