Example #1
0
        public void LoadContent(ContentManager cm)
        {
            this.cm = cm;
            s.LoadContent(cm);
            for (int i = 0; i < inventory.Length; i++)
            {
                inventory[i]  = StaticItems.transparent;
                itemAnzahl[i] = 0;
            }

            itemnamefont       = cm.Load <SpriteFont>("fonts/SegoeUIBlack");
            invnumberfont      = cm.Load <SpriteFont>("fonts/InvNumber");
            invBar             = cm.Load <Texture2D>("textures/inventory/inventory");
            invOpen            = cm.Load <Texture2D>("textures/inventory/inventoryOpen");
            currentSlotTexture = cm.Load <Texture2D>("textures/inventory/currentSlot");
            items = cm.Load <Texture2D>("textures/inventory/items");

            invWidth  = invBar.Width;
            invHeight = invBar.Height;
            UpdateResolution();
#if true
            //AddItem(StaticItems.water, 10);
            AddItem(StaticItems.particlespawner, 10);
            AddItem(StaticItems.window1, 5);
            AddItem(StaticItems.sofa, 10);
            AddItem(StaticItems.tv, 10);
            AddItem(StaticItems.speaker, 4);
            AddItem(StaticItems.discolight, 20);
            AddItem(StaticItems.lamp1, 10);
            AddItem(StaticItems.torch, 100);
            AddItem(StaticItems.magicglass, 10);
            AddItem(StaticItems.cabinet1, 5);
            AddItem(StaticItems.plant1, 10);
            AddItem(StaticItems.fence, 50);
            AddItem(StaticItems.redjacket, 1);
            AddItem(StaticItems.yellowjacket, 1);
            AddItem(StaticItems.blackjacket, 1);
            AddItem(StaticItems.whitejacket, 1);
            AddItem(StaticItems.beachchair, 3);
            //addItem(Item.book1, 1);
            AddItem(StaticItems.beer, 2);
            //addItem(Item.disc_GhostBusters, 1);
            //addItem(Item.disc_Night_Drive, 1);

            AddItem(StaticItems.sheep, 30);
            //addItem(Item.joseph, 10);

            AddItem(StaticItems.grass, 10);
            AddItem(StaticItems.tree, 10);
            AddItem(StaticItems.palm, 5);
            AddItem(StaticItems.fir, 100);

            //addItem(Item.cristmasStar, 3);

            //addItem(Item.chessking, 2);
#endif
            CurrentSlot = 1;
        }