/// <summary> /// Gets the location. /// </summary> /// <returns></returns> private string GetLocation() { if (m_locationID == 0) { return(String.Empty); } string location = m_locationID.ToString(CultureConstants.InvariantCulture); if (m_locationID > Int32.MaxValue) { return(location); } int locationID = Convert.ToInt32(LocationID); Station station = EveIDToStation.GetIDToStation(locationID); SolarSystem = station == null ? StaticGeography.GetSolarSystemByID(locationID) : station.SolarSystem; FullLocation = station == null ? SolarSystem == null ? location : SolarSystem.FullLocation : station.FullLocation; return(station == null ? SolarSystem == null ? location : SolarSystem.Name : station.Name); }
/// <summary> /// Updates the location. /// </summary> /// <returns></returns> public void UpdateLocation() { // If location not already determined if (m_locationID != 0L && (m_solarSystem == null || m_solarSystem.ID == 0 || m_fullLocation.IsEmptyOrUnknown())) { var station = EveIDToStation.GetIDToStation(m_locationID, m_character); if (station == null) { SolarSystem sys; if (m_locationID < int.MaxValue && (sys = StaticGeography. GetSolarSystemByID((int)m_locationID)) != null) { // In space m_solarSystem = sys; m_fullLocation = sys.FullLocation; } else { // In an inaccessible citadel, or one that is not yet loaded m_solarSystem = new SolarSystem(); m_fullLocation = EveMonConstants.UnknownText; } } else { // Station known m_solarSystem = station.SolarSystem; m_fullLocation = station.FullLocation; } string locationStr = m_locationID.ToString(CultureConstants.InvariantCulture); Location = (station == null ? (m_solarSystem == null ? locationStr : m_solarSystem.Name) : station.Name); } }
/// <summary> /// Populates the serialization object job with the info from the API. /// </summary> /// <param name="src">The source.</param> private void PopulateJobInfo(SerializableJobListItem src) { ID = src.JobID; InstallerID = src.InstallerID; InstalledItem = StaticBlueprints.GetBlueprintByID(src.BlueprintTypeID); Runs = src.Runs; SolarSystem = StaticGeography.GetSolarSystemByID(src.SolarSystemID); Cost = src.Cost; Probability = src.Probability; SuccessfulRuns = src.SuccessfulRuns; //InstalledTime = src.InstallTime; //InstalledME = src.InstalledItemMaterialLevel; //InstalledPE = src.InstalledItemProductivityLevel; StartDate = src.StartDate; EndDate = src.EndDate; PauseDate = src.PauseDate; IssuedFor = src.IssuedFor; m_installedItemLocationID = src.StationID; UpdateInstallation(); if (Enum.IsDefined(typeof(BlueprintActivity), src.ActivityID)) { Activity = (BlueprintActivity)Enum.ToObject(typeof(BlueprintActivity), src.ActivityID); } OutputItem = GetOutputItem(src.ProductTypeID); //if (Enum.IsDefined(typeof(BlueprintType), src.InstalledItemCopy)) // BlueprintType = (BlueprintType)Enum.ToObject(typeof(BlueprintType), src.InstalledItemCopy); }
/// <summary> /// Initializes a new instance of the <see cref="PlanetaryColony"/> class. /// </summary> /// <param name="ccpCharacter">The CCP character.</param> /// <param name="src">The source.</param> internal PlanetaryColony(CCPCharacter ccpCharacter, SerializablePlanetaryColony src) { Character = ccpCharacter; SolarSystem = StaticGeography.GetSolarSystemByID(src.SolarSystemID); PlanetID = src.PlanetID; PlanetName = src.PlanetName; PlanetTypeID = src.PlanetTypeID; PlanetTypeName = src.PlanetTypeName; LastUpdate = src.LastUpdate; UpgradeLevel = src.UpgradeLevel; NumberOfPins = src.NumberOfPins; GetColonyLayout(); }
/// <summary> /// Constructor from the API. /// </summary> /// <param name="character">The character.</param> /// <param name="src">The source.</param> internal KillLog(Character character, SerializableKillLogListItem src) { Character = character; KillTime = src.KillTime; TimeSinceKill = DateTime.UtcNow.Subtract(src.KillTime); MoonID = src.MoonID; Victim = src.Victim; Attackers = src.Attackers; SolarSystem = StaticGeography.GetSolarSystemByID(src.SolarSystemID); m_items.AddRange(src.Items.Select(item => new KillLogItem(item))); Group = src.Victim.ID == character.CharacterID ? KillGroup.Losses : KillGroup.Kills; }
/// <summary> /// Initializes a new instance of the <see cref="PlanetaryColony"/> class. /// </summary> /// <param name="ccpCharacter">The CCP character.</param> /// <param name="src">The source.</param> internal PlanetaryColony(CCPCharacter ccpCharacter, EsiPlanetaryColonyListItem src) { Character = ccpCharacter; SolarSystem = StaticGeography.GetSolarSystemByID(src.SolarSystemID); PlanetID = src.PlanetID; PlanetTypeID = src.PlanetType; PlanetTypeName = StaticItems.GetItemName(PlanetTypeID); PlanetName = SolarSystem.FindPlanetByID(PlanetID)?.Name ?? EveMonConstants. UnknownText; LastUpdate = src.LastUpdate; UpgradeLevel = src.UpgradeLevel; NumberOfPins = src.NumberOfPins; m_layoutResponse = null; GetColonyLayout(); }
/// <summary> /// Initializes a new instance of the <see cref="PlanetaryColony"/> class. /// </summary> /// <param name="ccpCharacter">The CCP character.</param> /// <param name="src">The source.</param> internal PlanetaryColony(CCPCharacter ccpCharacter, SerializablePlanetaryColony src) { Character = ccpCharacter; SolarSystem = StaticGeography.GetSolarSystemByID(src.SolarSystemID); PlanetID = src.PlanetID; PlanetTypeID = src.PlanetTypeID; PlanetTypeName = src.PlanetTypeName; PlanetName = EveMonConstants.UnknownText; LastUpdate = src.LastUpdate; UpgradeLevel = src.UpgradeLevel; NumberOfPins = src.NumberOfPins; m_layoutResponse = m_planetResponse = null; GetColonyLayout(); GetPlanetName(); }