public void onClickReplay() { StaticGameData.isLost = false; StaticGameData.Game.Points = 0; StaticGameData.Game = StaticGameData.getNewGame(); UnityEngine.SceneManagement.SceneManager.LoadScene("LoadingScreen"); UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync("EndingScreen"); }
void Start() { if (StaticGameData.isMusicOn) { GetComponent <AudioSource>().volume = 0.775f; } else { GetComponent <AudioSource>().volume = 0; } Screen.fullScreen = true; StaticGameData.Game = StaticGameData.getNewGame(); StaticGameData.winSoundEffect = this.winSoundEffect; StaticGameData.lossSoundEffect = this.lossSoundEffect; StaticGameData.saveHighScore(); }