public override void TriggerEvent() { if (dynamicCameraHorizontal) { StaticEvent.LoadLevel(new LevelRequirement(newPlayerPosition, newCameraPosition, level, dynamicCameraHorizontal, cameraLeftThreshold, cameraRightThreshold, cameraSize)); } else { StaticEvent.LoadLevel(new LevelRequirement(newPlayerPosition, newCameraPosition, level, cameraSize)); } if (levelMusic.Any()) { ResetSceneMusic(); } if (tasteAudio != null) { if (!removeTasteAudio) { AddTasteAudio(); } else { RemoveTasteAudio(); } } }
private void Start() { StaticEvent.LoadLevel(gameStateData[currentGameState]); }