Example #1
0
 static public int Shake_s(IntPtr l)
 {
     try {
         SLua.LuaFunction a1;
         checkType(l, 1, out a1);
         SLua.LuaFunction a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Int32 a5;
         checkType(l, 5, out a5);
         System.Single a6;
         checkType(l, 6, out a6);
         System.Boolean a7;
         checkType(l, 7, out a7);
         var ret = StaticDOTween.Shake(a1, a2, a3, a4, a5, a6, a7);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int Sequence_s(IntPtr l)
 {
     try {
         var ret = StaticDOTween.Sequence();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int constructor(IntPtr l)
 {
     try {
         StaticDOTween o;
         o = new StaticDOTween();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int DOShakeAnchorPos_s(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 1, typeof(System.Object), typeof(float), typeof(float), typeof(int), typeof(float), typeof(bool)))
         {
             System.Object a1;
             checkType(l, 1, out a1);
             System.Single a2;
             checkType(l, 2, out a2);
             System.Single a3;
             checkType(l, 3, out a3);
             System.Int32 a4;
             checkType(l, 4, out a4);
             System.Single a5;
             checkType(l, 5, out a5);
             System.Boolean a6;
             checkType(l, 6, out a6);
             var ret = StaticDOTween.DOShakeAnchorPos(a1, a2, a3, a4, a5, a6);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 1, typeof(System.Object), typeof(float), typeof(UnityEngine.Vector3), typeof(int), typeof(float), typeof(bool)))
         {
             System.Object a1;
             checkType(l, 1, out a1);
             System.Single a2;
             checkType(l, 2, out a2);
             UnityEngine.Vector3 a3;
             checkType(l, 3, out a3);
             System.Int32 a4;
             checkType(l, 4, out a4);
             System.Single a5;
             checkType(l, 5, out a5);
             System.Boolean a6;
             checkType(l, 6, out a6);
             var ret = StaticDOTween.DOShakeAnchorPos(a1, a2, a3, a4, a5, a6);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function DOShakeAnchorPos to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #5
0
 static public int DOBlendableColor_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         UnityEngine.Color a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         var ret = StaticDOTween.DOBlendableColor(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #6
0
 static public int DOFieldOfView_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         var ret = StaticDOTween.DOFieldOfView(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #7
0
 static public int DOBlendableLocalRotateBy_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         UnityEngine.Vector3 a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Int32 a4;
         checkType(l, 4, out a4);
         var ret = StaticDOTween.DOBlendableLocalRotateBy(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #8
0
 static public int To_s(IntPtr l)
 {
     try {
         SLua.LuaFunction a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         var ret = StaticDOTween.To(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #9
0
 static public int DOLocalMoveZ_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Boolean a4;
         checkType(l, 4, out a4);
         var ret = StaticDOTween.DOLocalMoveZ(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #10
0
 static public int DOAnchorPos3D_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         UnityEngine.Vector3 a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Boolean a4;
         checkType(l, 4, out a4);
         var ret = StaticDOTween.DOAnchorPos3D(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #11
0
 static public int DOShakePosition_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         UnityEngine.Vector3 a3;
         checkType(l, 3, out a3);
         System.Int32 a4;
         checkType(l, 4, out a4);
         System.Single a5;
         checkType(l, 5, out a5);
         var ret = StaticDOTween.DOShakePosition(a1, a2, a3, a4, a5);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #12
0
 static public int DOText_s(IntPtr l)
 {
     try {
         System.Object a1;
         checkType(l, 1, out a1);
         System.String a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Boolean a4;
         checkType(l, 4, out a4);
         System.Int32 a5;
         checkType(l, 5, out a5);
         System.String a6;
         checkType(l, 6, out a6);
         var ret = StaticDOTween.DOText(a1, a2, a3, a4, a5, a6);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #13
0
 static public int Punch_s(IntPtr l)
 {
     try {
         SLua.LuaFunction a1;
         checkType(l, 1, out a1);
         SLua.LuaFunction a2;
         checkType(l, 2, out a2);
         UnityEngine.Vector3 a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Int32 a5;
         checkType(l, 5, out a5);
         System.Single a6;
         checkType(l, 6, out a6);
         var ret = StaticDOTween.Punch(a1, a2, a3, a4, a5, a6);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }