//binds buffers to compute shaders public static void Bind(StaticComputeShaders.Enum shader, Enum buffer, string name, int kernel) { StaticComputeShaders.shader[(int)shader].SetBuffer(kernel, name, _buffer[(int)buffer]); }
//binds buffers to compute shaders public static void Bind(StaticComputeShaders.Enum shader, Enum buffer, int kernel) { StaticComputeShaders.shader[(int)shader].SetBuffer(kernel, StaticComputeBuffers.configuration[(int)buffer].name, StaticComputeBuffers.buffer[(int)buffer]); }