Example #1
0
        private void StartLoseSequence()
        {
            if (!levelLoading)
            {
                losePopup.GetComponent <Canvas>().enabled = true;
                levelLoading = true;
                Invoke("LoadFirstLevel", loadLevelDelay);

                InputHandler  inputHandler  = player.GetComponentInChildren <InputHandler>();
                StatesManager statesManager = player.GetComponent <StatesManager>();
                inputHandler.freezeMovement = true;
                statesManager.Stop();
            }
        }