Example #1
0
        public void PerformTest(string inputData, IEnumerable <int> expectedCosts)
        {
            var state = StatesLoader.LoadStateFromInputData(inputData);
            var costs = state.Chests.Zip(expectedCosts, Tuple.Create)
                        .ToDictionary(tuple => tuple.Item1, tuple => tuple.Item2);
            const int energy       = int.MaxValue;
            var       start        = state.Position;
            var       paths        = pathFinder.GetPathsByDijkstra(state, state.Position, state.Chests);
            var       previousCost = 0;

            foreach (var path in paths)
            {
                state.Energy   = energy;
                state.Position = start;
                var controller = TestsHelper.MoveThroughPath(true, state, path.Path.Skip(1).ToList());
                var position   = controller.State.Position;
                Assert.True(costs.ContainsKey(position));
                Assert.AreEqual(costs[position], path.Cost);
                Assert.AreEqual(costs[position], energy - controller.State.Energy);
                CollectionAssert.Contains(state.Chests, position);
                Assert.True(previousCost <= path.Cost);
                previousCost = path.Cost;
                costs.Remove(position);
            }
            CollectionAssert.IsEmpty(costs, "Have no path to chests: " + string.Join(";", costs.Keys));
        }
Example #2
0
        public void Find_Empty_Path_When_No_Path(string map)
        {
            var state = StatesLoader.LoadStateFromInputData(map);
            var paths = pathFinder.GetPathsByDijkstra(state, state.Position, state.Chests).ToList();

            CollectionAssert.AreEqual(new List <PathWithCost>(), paths);
        }
        public void ReturnEmptyPath_WhenCantWinGame(string stateName)
        {
            var state = StatesLoader.LoadStateFromInputData(Resources.ResourceManager.GetString(stateName, CultureInfo.InvariantCulture));
            var path  = new GreedyPathFinder().FindPathToCompleteGoal(state);

            Assert.IsEmpty(path);
        }
        public static StateController LoadStateFromInputData_And_MoveThroughPath(string stateInputData,
                                                                                 IPathFinder pathFinder, string stateName = "")
        {
            var isGreedyPathFinder = pathFinder is My_GreedyPathFinder;
            var path = FindPath(pathFinder, StatesLoader.LoadStateFromInputData(stateInputData, stateName), isGreedyPathFinder);

            return(MoveThroughPath(isGreedyPathFinder, StatesLoader.LoadStateFromInputData(stateInputData, stateName), path));
        }
Example #5
0
 private ToolStripItem[] BuildDropDownItemsWithStates()
 {
     return(StatesLoader
            .LoadAllStateNames(Folders.StatesForStudents)
            .Select(stateName => (ToolStripItem) new ToolStripButton(stateName, null, ChangeStateOnStateNameClick)
     {
         Name = stateName
     })
            .ToArray());
 }
Example #6
0
        private void RestartCurrentStateWithCurrentPathFinder()
        {
            CheckButton(stateBtns, stateBtns[currentStateInd].Name);
            statusBar.Text = "";
            scaledViewPanelPainter.ScaledViewPanel.FitToWindow = true;
            timer.Dispose();
            currentState = StatesLoader.LoadStateFromFolder(Folders.StatesForStudents, stateBtns[currentStateInd].Name);
            var mutableStateForStudent = new State(currentState);
            var path = currentPathFinder.FindPathToCompleteGoal(mutableStateForStudent);

            scaledViewPanelPainter.Controller = new StateController(currentState, path);
            InvalidateViews();
            StartNewTimer(scaledViewPanelPainter.Controller);
        }
Example #7
0
        public void Dijkstra_Path_Finder_Is_Lazy()
        {
            var inputData = Resources.ResourceManager.GetString("maze_time_limit", CultureInfo.InvariantCulture);
            var state     = StatesLoader.LoadStateFromInputData(inputData);

            state.Chests.Add(new Point(1, 1));
            var start = new Point(0, 1);

            Assume.That(!state.IsWallAt(start));
            BasePerformanceTests.RunWithTimeout(() =>
            {
                for (int i = 0; i < 100000; ++i)
                {
                    state.Position = start;
                    var paths      = pathFinder
                                     .GetPathsByDijkstra(state, start,
                                                         state.Chests).FirstOrDefault();
                    Assert.IsNotNull(paths);
                }

                return(0);
            }, 2000, "Метод должен быть ленивым!");
        }