public Button editLabelButton; //TODO:refactor later. Using for enabling/disabling on StateUIManager void Start() { changeIDs(actualIDs); if (gameObject.name == "OptionDialogGlass") { Glassware[] glassList = GameObject.FindObjectOfType <GetGlasswareState> ().glasswareList; foreach (Glassware g in glassList) { prefabs.Add(g.gameObject); } } ui_manager = GetComponentInParent <StateUIManager> (); }