public Button editLabelButton;     //TODO:refactor later. Using for enabling/disabling on StateUIManager

    void Start()
    {
        changeIDs(actualIDs);
        if (gameObject.name == "OptionDialogGlass")
        {
            Glassware[] glassList = GameObject.FindObjectOfType <GetGlasswareState> ().glasswareList;
            foreach (Glassware g in glassList)
            {
                prefabs.Add(g.gameObject);
            }
        }
        ui_manager = GetComponentInParent <StateUIManager> ();
    }