public Turn(Turn parTurn) { _State = parTurn._State; _NbPressTouchPossible = parTurn._NbPressTouchPossible; _NbReleaseTouch = parTurn._NbReleaseTouch; _BonusFake = parTurn._BonusFake; }
public Turn() { _State = StateTurn.FakeNews; _NbPressTouchPossible = 0; _NbReleaseTouch = 0; _BonusFake = false; }