/// <summary> /// This will represent the passing of an arbitrary slice of time. The "real time" duration of it is not important, its duration could be decreased or /// increased to make the simulation proceed more quickly or more slowly. /// </summary> public StateTransition RegisterPassageOfTime() { if (_isAllowedToLetTrafficThrough()) { return(StateTransition.Replace(new RedAndYellowLight())); } return(StateTransition.NoChange()); }
public StateTransition RegisterCarQueueing() { // We can't do anything here, we're already waiting return(StateTransition.NoChange()); }
/// <summary> /// This will represent the passing of an arbitrary slice of time. The "real time" duration of it is not important, its duration could be decreased or /// increased to make the simulation proceed more quickly or more slowly. /// </summary> public StateTransition RegisterPassageOfTime() { // If all that's happening is that time is ticking along then there is nothing to action here return(StateTransition.NoChange()); }