public void OnStart(GameObject mainObj, Main main, string resPath) { MainObject = mainObj; MainScript = main; ResourcePath = resPath; //GameTable.LoadTable(); new UIManager(); UIManager.Singleton.EnableJoystickAutoMap(); //场景相关 new ScenePathfinder(); new SM.RandomRoomLevel(); new EventManager(); new EResultManager(); /////////////////////////////////////////////////////////////// //new ActorManager(); m_camera = new CameraController(); m_camera.Init(GameObject.Find("Main Camera")); mSelectBoxObj = GameObject.Find("SelectBox"); // CameraMaskRedFlash = GameObject.Find("CameraMaskRedFlash"); // CameraMaskRedFlash.AddComponent("UrgentEventEffect"); // CameraMaskRedFlash.SetActive(false); //m_nextState = new StateInitApp(); //m_nextState = new StateLogin(); GameResManager.Singleton.SetEntryAs(main); m_nextState = new StateStartup(); }
protected void OnFixedUpdate() { if (m_currentState == null) { if (GameResManager.Singleton.m_isPreLoadFinish) {//第一个state要等到PreLoad完成 User.Singleton.OnInit(); m_nextState = new StateStartup(); } } if (null != m_currentState) { m_currentState.OnFixedUpdate(); m_widgetManager.FixedUpdate(); } if (null != m_nextState) { if (null != m_currentState) { m_currentState.OnExit(); m_widgetManager.Clear(); AnyObjectPoolMgr.Singleton.DestroyAll(); Resources.UnloadUnusedAssets(); for (int i = 0; i < 100; i++) { GC.Collect(); } //GC.WaitForPendingFinalizers(); } m_currentState = m_nextState; m_nextState = null; m_currentState.OnEnter(); } GameResManager.Singleton.FixedUpdate(); }