public void Load(string state) { if (state != null) { StateSerializer.Load(this, state.Trim(' ', '\n', '\r')); return; } var inputs = Console.ReadLine().Split(' '); PlayersNumber = int.Parse(inputs[0]); // total number of players (2 to 4). MyIndex = int.Parse(inputs[1]); // your player number (0 to 3). for (int i = 0; i < PlayersNumber; i++) { var s = Console.ReadLine(); inputs = s.Split(' '); int x0 = int.Parse(inputs[0]); // starting X coordinate of lightcycle (or -1) int y0 = int.Parse(inputs[1]); // starting Y coordinate of lightcycle (or -1) int x1 = int.Parse(inputs[2]); // starting X coordinate of lightcycle (can be the same as X0 if you play before this player) int y1 = int.Parse(inputs[3]); // starting Y coordinate of lightcycle (can be the same as Y0 if you play before this player) if (x1 >= 0) { Cells[x1, y1] = i; Cells[x0, y0] = i; } else if (Players[i].X >= 0) { Log.D("dead:", i); ClearPlayer(i); } Players[i].X = x1; Players[i].Y = y1; } }