void Start() { if (m_StartState == null) { Debug.LogError("Each state machine must have a start state set via the inspector view."); } curState_ = m_StartState; curState_.OnStateEntered(); }
void Start() { if (m_StartState == null) { Debug.LogError("Each state machine must have a start state set via the inspector view."); } curState_ = m_StartState; curState_.OnStateEntered(); }
public void ChangeState(StateScript newState) { // curState_.OnStateExit(); curState_ = newState; curState_.OnStateEntered(); }
public void ChangeState(StateScript newState) { // curState_.OnStateExit(); curState_ = newState; curState_.OnStateEntered(); }