public void LoadFromFile(string name) { TextAsset atlasText = Resources.Load(name) as TextAsset; string[] materials = atlasText.text.Split('#'); foreach (var material in materials) { string[] materialData = material.Split('\n'); int id = Int32.Parse(materialData[0].Split(':')[1]); int stateOfMatter = Int32.Parse(materialData[1].Split(':')[1]); float red = Int32.Parse(materialData[2].Split(':')[1]); float green = Int32.Parse(materialData[3].Split(':')[1]); float blue = Int32.Parse(materialData[4].Split(':')[1]); StateOfMatter matter = stateOfMatter == 0 ? StateOfMatter.GAS : StateOfMatter.SOLID; if (matter == StateOfMatter.GAS) { airMaterials.Add((byte)id); } this.AddVoxelMaterial((byte)id, new VoxelMaterial(new Color(red / 255f, green / 255f, blue / 255f, 1), matter)); } }
public VoxelMaterial(Color color, StateOfMatter stateOfMatter) { this.color = color; this.stateOfMatter = stateOfMatter; }