public void ReceiveMessage(string type, string message) { switch (type) { case "welcome": WelcomeMsg welcomeMsg = JsonUtility.FromJson <WelcomeMsg>(message); chat.addMessage($"[Server]: Du bist an Position ({welcomeMsg.position})"); world.MoveTo(StringToVector3(welcomeMsg.position)); break; case "chat": ChatMessageIn chatMsg = JsonUtility.FromJson <ChatMessageIn>(message); chat.addMessage(string.Format("[{0}]: {1}", chatMsg.world ? chatMsg.sender + " an Alle": chatMsg.sender, chatMsg.content)); break; case "end": chat.addMessage("[Sever]: Verbindung beendet"); break; case "state": StateMessage stateMsg = JsonUtility.FromJson <StateMessage>(message); chat.addMessage("[Server]: Neue Positionen"); foreach (KeyValuePair <string, string> item in stateMsg.getPositions()) { chat.addMessage($"[Server]: {item.Key} bei {item.Value}"); } foreach (KeyValuePair <string, Vector3> item in stateMsg.getPostionVectors()) { gameController.createWorld(item.Key, item.Value); } break; } }