public override void OnEndConditionChecking(StateMachineComponent stateMachine) { foreach (Condition condition in _conditions) { condition.OnEndConditionChecking(stateMachine); } }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { IAnimator target = _animation.GetAnimator(); if (target != null) { target.Play(_channel, _animation._animationId); switch (_holdType) { case eHoldType.FirstFrame: target.SetAnimationTime(_channel, _animation._animationId, 0.0f); break; case eHoldType.LastFrame: target.SetAnimationTime(_channel, _animation._animationId, target.GetAnimationLength(_animation._animationId) - 0.01f); break; case eHoldType.Time: target.SetAnimationTime(_channel, _animation._animationId, _holdTime); break; } target.SetAnimationSpeed(_channel, _animation._animationId, 0.0f); } return(eEventTriggerReturn.EventFinished); }
public static void OnStateStarted(StateMachineComponent stateMachine, State state, string fileName) { StateMachine parentStateMachine = state._debugParentStateMachine; if (parentStateMachine != null) { if (parentStateMachine != null) { StateInfo stateInfo; if (!_stateMachineMap.TryGetValue(stateMachine.gameObject, out stateInfo)) { stateInfo = new StateInfo(); _stateMachineMap.Add(stateMachine.gameObject, stateInfo); } stateInfo._stateMachine = parentStateMachine; stateInfo._state = state; stateInfo._time = 0.0f; if (!string.IsNullOrEmpty(fileName)) { stateInfo._fileName = fileName; } } } }
public void OnBranchingFinished(StateMachineComponent stateMachine) { if (_condition != null) { _condition.OnEndConditionChecking(stateMachine); } }
public void OnBranchingStarted(StateMachineComponent stateMachine) { if (_condition != null) { _condition.OnStartConditionChecking(stateMachine); } }
public eEventTriggerReturn Update(StateMachineComponent stateMachine, float eventTime) { float lerp = eventTime / _duration; UpdateTransform(lerp); return(eEventTriggerReturn.EventOngoing); }
public override bool IsConditionMet(StateMachineComponent stateMachine) { ITimelineStateTimer timer = TimelineState.GetTimer(stateMachine.gameObject); _time -= timer.GetDeltaTime(); return(_time <= 0.0f); }
private void UpdateInPlayMode() { _debugging = false; if (_editorPrefs._debug) { StateMachineComponent stateMachine = _editorPrefs._debugObject.GetComponent(); StateMachineDebug.StateInfo stateInfo = StateMachineDebug.GetStateInfo(stateMachine != null ? stateMachine.gameObject : null); if (stateInfo != null) { _debugging = true; if (_currentFileName != stateInfo._fileName && stateInfo._fileName != null) { _currentFileName = stateInfo._fileName; SetStateMachine(stateInfo._stateMachine); _timelineEditor.SetTimeline(null); } switch (_currentMode) { case eMode.ViewingStateMachine: { if (_playModeHighlightedState != stateInfo._state) { GetEditorWindow().DoRepaint(); } _playModeHighlightedState = stateInfo._state; if (_editorPrefs._debugLockFocus) { CenterCameraOn(GetStateGUI(_playModeHighlightedState._stateId)); } } break; case eMode.ViewingTimelineState: { if (stateInfo._state._stateId != _editedTimelineState.GetStateId()) { _editedTimelineState = GetStateGUI(stateInfo._state._stateId) as TimeLineStateEditorGUI; if (_editedTimelineState != null) { _timelineEditor.SetTimeline(((TimelineState)stateInfo._state)._timeline); } } _timelineEditor.SetPlayModeCursorTime(stateInfo._time); GetEditorWindow().DoRepaint(); } break; } } } }
public override bool IsConditionMet(StateMachineComponent stateMachine) { if (_method.RunMethod()) { return(true); } return(false); }
public static void OnTimelineStateTimeProgress(StateMachineComponent stateMachine, State intialState, float time) { StateInfo stateInfo; if (_stateMachineMap.TryGetValue(stateMachine.gameObject, out stateInfo)) { _stateMachineMap[stateMachine.gameObject]._time = time; } }
public override bool IsConditionMet(StateMachineComponent stateMachine) { if (_stateMachineObj != null && _stateMachineObj.IsRunning()) { return(true); } return(false); }
private static void EndNonInstantEvents(StateMachineComponent stateMachine, ref List <Event> nonInstantEvents) { foreach (ITimelineStateEvent ent in nonInstantEvents) { ent.End(stateMachine); } nonInstantEvents.Clear(); }
public void End(StateMachineComponent stateMachine) { CinematicCameraMixer camera = _camera.GetComponent(); CinematicCameraShot cameraShot = _shot.GetComponent(); if (camera != null && cameraShot != null) { camera.StopCameraShot(cameraShot); } }
public override void OnLogicFinished(StateMachineComponent stateMachine) { CinematicCameraMixer camera = _camera.GetComponent(); CinematicCameraShot cameraShot = _shot.GetComponent(); if (camera != null && cameraShot != null) { camera.StopCameraShot(cameraShot); } }
public eEventTriggerReturn Update(StateMachineComponent stateMachine, float eventTime) { float lerp = eventTime / _duration; Color color = Color.Lerp(_origColor, _color, lerp); Material material = _material; material.SetColor(_propertyName, color); return(eEventTriggerReturn.EventOngoing); }
public override void OnLogicStarted(StateMachineComponent stateMachine) { CinematicCameraMixer camera = _camera.GetComponent(); CinematicCameraShot cameraShot = _shot.GetComponent(); if (camera != null && cameraShot != null) { camera.StartCameraShot(cameraShot, _duration, _extrapolation, _blendTime, _blendEaseType); } }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { MonoBehaviour target = _target.GetComponent(); if (target != null) { target.enabled = _enabled; } return(eEventTriggerReturn.EventFinished); }
public override bool IsConditionMet(StateMachineComponent stateMachine) { object boolNode = _saveData.GetSaveDataValue(); if (boolNode != null && SystemUtils.IsTypeOf(typeof(bool), boolNode.GetType())) { return((bool)boolNode == _value); } return(false); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { GameObject gameObject = _gameObject.GetGameObject(); if (gameObject != null) { GameObject.Destroy(gameObject); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { PlayableDirector director = _director.GetComponent(); if (director != null) { director.Stop(); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Update(StateMachineComponent stateMachine, float eventTime) { if (_playableDirector.playableGraph.IsValid() && !_playableDirector.playableGraph.IsDone()) { return(eEventTriggerReturn.EventOngoing); } stateMachine.GoToState(StateMachine.Run(stateMachine, _goToState)); return(eEventTriggerReturn.EventFinishedExitState); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { IAnimator target = _animation.GetAnimator(); if (target != null) { target.Play(_channel, _animation._animationId, _wrapMode, _blendTime, _easeType, _weight, _queued); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { GameObject target = _target.GetGameObject(); if (target != null) { target.SetActive(_active); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { IAnimator target = _animator.GetComponent(); if (target != null) { target.Stop(_channel, _blendTime, _easeType); } return(eEventTriggerReturn.EventFinished); }
public new eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { _animator = _animation.GetAnimator(); if (_animator != null) { _animator.Play(_channel, _animation._animationId, _wrapMode, _blendTime, _easeType, _weight, _queued); return(eEventTriggerReturn.EventOngoing); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { _playableDirector = _director.GetComponent(); if (_playableDirector != null) { PlayableAsset playable = GetPlayableAsset(); _playableDirector.Play(playable, DirectorWrapMode.None); } return(eEventTriggerReturn.EventOngoing); }
public static IEnumerator Run(StateMachineComponent stateMachine, State startState, GameObject sourceObject = null) { if (startState != null) { #if UNITY_EDITOR && DEBUG StateMachineDebug.OnStateStarted(stateMachine, startState, null); #endif return(startState.PerformState(stateMachine)); } return(null); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { ParticleSystem particleSystem = _particleSystem; if (particleSystem != null) { ParticleSystem.EmissionModule emission = particleSystem.emission; emission.enabled = _emission; } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { AnimatedCamera camera = _camera; if (camera != null) { AnimatedCamera.Animation animation = new AnimatedCamera.Animation(_snapshot.GetComponent().GetState()); camera.SetAnimation(animation, _blendEaseType, _blendTime); } return(eEventTriggerReturn.EventFinished); }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { CinematicCameraMixer camera = _camera.GetComponent(); CinematicCameraShot cameraShot = _shot.GetComponent(); if (camera != null && cameraShot != null) { camera.StartCameraShot(cameraShot, _duration, _extrapolation, _blendTime, _blendEaseType); } return(eEventTriggerReturn.EventOngoing); }