Example #1
0
        private void OpenState(StateContext state)
        {
            m_havreMap.SetInteractable(value: false);
            StateLayer val  = default(StateLayer);
            StateLayer val2 = default(StateLayer);

            if (StateManager.TryGetLayer("OptionUI", ref val) && val.HasChildState() && val.GetChildState().HasChildState())
            {
                m_havreMap.SetInteractable(value: true);
            }
            else if (StateManager.TryGetLayer("PlayerUI", ref val2))
            {
                if (val2.HasChildState() && val2.GetChildState().HasChildState())
                {
                    m_havreMap.SetInteractable(value: true);
                    return;
                }
                StateManager.SetActiveInputLayer(val2);
                val2.GetChainEnd().SetChildState(state, 0);
            }
        }