private void Start() { stateHolder.SetPhaseToExplore += HandleExplorePhase; stateHolder.SetPhaseToEvent += HandleTileEventPhase; stateHolder.SetPhaseToCombat += HandleCombatPhase; stateHolder.SetPhaseToExplore(); stateHolder.SetFloor(1); }
public override void Activate() { StateHolder stateHolder = FindObjectOfType <StateHolder>(); TilesContainer tilesContainer = FindObjectOfType <TilesContainer>(); Player player = FindObjectOfType <Player>(); stateHolder.SetFloor(stateHolder.GetCurrentFloor() + 1); tilesContainer.GenerateLevel(stateHolder.GetCurrentFloor()); string[] description = new string[1]; description[0] = GetDescription(stateHolder); FindObjectOfType <EventTextBox>().EnqueueDescriptions(description); for (int i = 0; i < tilesContainer.currentTileList.Count; i++) { if (i == player.currentTileIndex) { continue; } Tile currentTile = tilesContainer.currentTileList[i]; foreach (Transform child in tilesContainer.currentTileList[i].transform) { if (!child.GetComponent <SpriteRenderer>()) { continue; } float tileColor = currentTile.spriteColor; child.GetComponent <SpriteRenderer>().color = new Color(tileColor, tileColor, tileColor, 0.15f); } } player.UpdateCurrentTile(); }