private void Start () { if (GameObject.FindWithTag (Tags.persistentEngine)) { if (GameObject.FindWithTag (Tags.persistentEngine).GetComponent <StateHandler>()) { stateHandler = GameObject.FindWithTag (Tags.persistentEngine).GetComponent <StateHandler>(); } if (GameObject.FindWithTag (Tags.persistentEngine).GetComponent <StateHandler>()) { options = stateHandler.GetComponent <Options>(); } } }
void Start() { if (GameObject.FindWithTag(Tags.persistentEngine)) { if (GameObject.FindWithTag(Tags.persistentEngine).GetComponent <StateHandler>()) { stateHandler = GameObject.FindWithTag(Tags.persistentEngine).GetComponent <StateHandler>(); } if (GameObject.FindWithTag(Tags.persistentEngine).GetComponent <StateHandler>()) { runtimeInventory = stateHandler.GetComponent <RuntimeInventory>(); } } if (GameObject.FindWithTag(Tags.player) && GameObject.FindWithTag(Tags.player).GetComponent <Player>()) { player = GameObject.FindWithTag(Tags.player).GetComponent <Player>(); } }
override public float Run() { dialog = GameObject.FindWithTag(Tags.gameEngine).GetComponent <Dialog>(); stateHandler = GameObject.FindWithTag(Tags.persistentEngine).GetComponent <StateHandler>(); options = stateHandler.GetComponent <Options>(); if (dialog && stateHandler && options) { if (!isRunning) { isRunning = true; string _text = messageText; string _language = ""; if (options.optionsData.language > 0) { // Not in original language, so pull translation in from Speech Manager if (!speechManager) { speechManager = AdvGame.GetReferences().speechManager; } if (speechManager.GetLineByID(lineID) != null && speechManager.GetLineByID(lineID).translationText.Count > (options.optionsData.language - 1)) { _text = speechManager.GetLineByID(lineID).translationText [options.optionsData.language - 1]; _language = speechManager.languages[options.optionsData.language]; } } if (_text != "") { dialog.KillDialog(); if (isBackground) { stateHandler.gameState = GameState.Normal; } else { stateHandler.gameState = GameState.Cutscene; } if (isPlayer) { speaker = GameObject.FindWithTag(Tags.player).GetComponent <Player>(); } if (speaker) { dialog.StartDialog(speaker, _text, lineID, _language); if (headClip || mouthClip) { AdvGame.CleanUnusedClips(speaker.GetComponent <Animation>()); if (headClip) { AdvGame.PlayAnimClip(speaker.GetComponent <Animation>(), (int)AnimLayer.Head, headClip, AnimationBlendMode.Additive, WrapMode.Once, 0f, speaker.neckBone); } if (mouthClip) { AdvGame.PlayAnimClip(speaker.GetComponent <Animation>(), (int)AnimLayer.Mouth, mouthClip, AnimationBlendMode.Additive, WrapMode.Once, 0f, speaker.neckBone); } } } else { dialog.StartDialog(_text); } if (!isBackground) { return(defaultPauseTime); } } return(0f); } else { if (!dialog.isMessageAlive) { isRunning = false; stateHandler.gameState = GameState.Cutscene; return(0f); } else { return(defaultPauseTime); } } } return(0f); }