public void Initialize(HazardData hazardData, Tile tile, Helper helper) { Data = hazardData; Tile = tile; _helper = helper; Assert.IsNotNull(Data.ViewPrototype, "View is missing."); var view = GameObject.Instantiate <HazardView>(Data.ViewPrototype); view.Initialize(this); _hazardHandler = hazardData.EffectTrigger == HazardEffectTrigger.OnEnter ? new HazardOnEnterHandler(this) : new HazardHandler(this); _hazardHandler.Removed += OnHazardHandlerRemoved; _triggeredCount = new StateHandledValue <int>(); _stateHandlers = new List <IStateHandler>(); _stateHandlers.Add(_hazardHandler); _stateHandlers.Add(_triggeredCount); }
public HazardOnEnterHandler(Hazard hazard) : base(hazard) { _triggered = new StateHandledValue <bool>(); }