private void Start() { relatedText = GetComponent <Text>(); character = StateData.Get("character") as CharacterData; status = StateData.Get("room") as RoomStatus; SetText(); }
private void ShowStars() { RoomStatus status = StateData.Get("room") as RoomStatus; CharacterData character = StateData.Get("character") as CharacterData; int satisfaction = character.GetSatisfaction(status); SummaryReview summaryReview = character.GetSummaryReview(satisfaction); for (int i = 0; i < summaryReview.Grade; i++) { _images[i].sprite = _starImage; } }
void Start() { MyImage = GetComponent <Image>(); MyImage.sprite = _startValue ? _trueImage : _falseImage; _roomStatus = (RoomStatus)(StateData.Get("room")); _roomStatus.SetBoolValue(_requirementType, _startValue); switch (_requirementType) { case BooleanRequirementType.Water: EventManager.WaterChanged += EventManager_ValueChanged; break; case BooleanRequirementType.Light: EventManager.LightingChanged += EventManager_ValueChanged; break; } }
private void Start() { _data = (CharacterData)StateData.Get("character"); SetImage(); }
void EventManager_ValueChanged(float obj) { GetReview((RoomStatus)StateData.Get("room")); }