private void dock_Show(object sender, StateChangeEventArgs e) { var pane = e.Panes.FirstOrDefault(); if (pane != null) { pane.Focus(); } }
private void OnClose(object sender, StateChangeEventArgs e) { var documents = e.Panes.Select(p => p.DataContext).OfType<PaneViewModel>().Where(vm => vm.IsDocument).ToList(); foreach (var document in documents) { ((MainWindowViewModel)this.DataContext).Panes.Remove(document); } }
private void Docking_PreviewClose(object sender, StateChangeEventArgs e) { foreach (var pane in e.Panes) { if (!pane.IsHidden) { } } }
private void OnStateChange(object sender, StateChangeEventArgs args) { if (args.OriginalState == ConnectionState.Closed && args.CurrentState == ConnectionState.Open) { countCloseOpen++; } else if (args.OriginalState == ConnectionState.Open && args.CurrentState == ConnectionState.Closed) { countOpenClose++; } else { countOtherConnectionStates++; } }
private void connecionStateChanged(object sender, StateChangeEventArgs e) { this.state = e.CurrentState; }
private void Connection_StateChange(object sender, StateChangeEventArgs e) { this.OnStateChange(e); }
void myconn_StateChange(object sender, StateChangeEventArgs e) { if (myconn.State == ConnectionState.Open) { Cursor.Current = Cursors.Default; cbListacidades.Enabled = true; picConnOK.Visible = true; picConnOff.Visible = false; picConnWait.Visible = false; } if (myconn.State == ConnectionState.Closed) { Cursor.Current = Cursors.Default; cbListacidades.Enabled = false; picConnOK.Visible = false; picConnOff.Visible = true; picConnWait.Visible = false; } if (myconn.State == ConnectionState.Connecting) { Cursor.Current = Cursors.WaitCursor; cbListacidades.Enabled = false; picConnOK.Visible = false; picConnOff.Visible = false; picConnWait.Visible = true; } Application.DoEvents(); }
void RunningQueryStateChangeHandler(object sender, StateChangeEventArgs e) { if (e.CurrentState == ConnectionState.Open) { MySqlCommand cmd = new MySqlCommand("SELECT 1", rqConnection); object o = cmd.ExecuteScalar(); Assert.AreEqual(1, o); } }
private void MSqliteConn_StateChange(object sender, StateChangeEventArgs e) { }
/// <summary> /// Sets the new connection state generated by the connection event /// </summary> /// <param name="sender">The sender of the item</param> /// <param name="e">The StateChangeEvent which has the information</param> private void connecionStateChanged(object sender, StateChangeEventArgs e) { //Out.writeNotification(string.Format("Database connection [{0}] changed from [{1}] to [{2}] ", this.connectionID, this.state, e.CurrentState)); this.state = e.CurrentState; }
/// <summary> /// Fires the OnStateChange event. /// </summary> private void FireStateChange() { StateChangeEventArgs args = new StateChangeEventArgs(); args.State = this.state; EventHandler<StateChangeEventArgs> temp = OnStateChange; if (temp != null) temp(this, args); }
private void Connection_StateChange(object sender, StateChangeEventArgs e) { Connection_StateRedundantChange(this, new RedundantConnectionStateEventArgs((ConnectionStateRedundant)e.OriginalState, (ConnectionStateRedundant)e.CurrentState)); }
protected override void OnStateChange(StateChangeEventArgs stateChange) { Logger.log(MethodBase.GetCurrentMethod()); base.OnStateChange(stateChange); this.StateChange?.Invoke(this, stateChange); }
private void connection_StateChange(object sender, StateChangeEventArgs e) { отключениеОтБДToolStripMenuItem.Enabled = (e.CurrentState == ConnectionState.Closed); ассионхронноеПодключениеКБДToolStripMenuItem.Enabled = (e.CurrentState == ConnectionState.Closed); ассинхронноеПодключениеКБДToolStripMenuItem.Enabled = (e.CurrentState == ConnectionState.Open); }
void _connection_StateChange(object sender, StateChangeEventArgs e) { System.Diagnostics.Debug.Print("Db state {0} --> {1}", e.OriginalState, e.CurrentState); }
/// <summary> /// Invoked when the database connection changes. /// </summary> /// <param name="sender">Sender that invoked this.</param> /// <param name="e">Arguments of invokation.</param> private void Connection_StateChange(object sender, StateChangeEventArgs e) { m_connected = (e.CurrentState == ConnectionState.Open || e.CurrentState == ConnectionState.Executing || e.CurrentState == ConnectionState.Fetching); m_connecting = (e.CurrentState == ConnectionState.Connecting); }
private void connection_StateChange(object sender, StateChangeEventArgs e) { подклБДToolStripMenuItem.Enabled = (e.CurrentState == ConnectionState.Closed); asyncBDToolStripMenuItem.Enabled = (e.CurrentState == ConnectionState.Closed); отклБДToolStripMenuItem.Enabled = (e.CurrentState == ConnectionState.Open); }
private void sqlConn_StateChange(object sender, StateChangeEventArgs e) { SqlConnectionStateChange(e); }
static void dbConnection_StateChange(object sender, StateChangeEventArgs ev) { if (ev.CurrentState == ConnectionState.Broken) { System.Threading.Thread.Sleep(1000); dbConnection.Close(); } if (ev.CurrentState == ConnectionState.Closed) { System.Threading.Thread.Sleep(1000); dbConnection = new MySqlConnection(strConnection); dbConnection.StateChange += new System.Data.StateChangeEventHandler(dbConnection_StateChange); System.Threading.Thread.Sleep(1000); dbConnection.Open(); } }
private static void StateChange(object sender, StateChangeEventArgs e) { Console.WriteLine("{0}: {1}", "Connection State", e.CurrentState.ToString()); MessageBox.Show("Connection State: " + e.CurrentState.ToString(), "Komunikacik"); }
void myconn_StateChange(object sender, StateChangeEventArgs e) { if (myconn.State == ConnectionState.Open) { Cursor.Current = Cursors.Default; picConnOK.Visible = true; picConnOff.Visible = false; picConnWait.Visible = false; listBox1.Items.Add("Conectado."); //menuItem3.Enabled = true; btEnvia.Enabled = true; } if (myconn.State == ConnectionState.Closed) { Cursor.Current = Cursors.Default; picConnOK.Visible = false; picConnOff.Visible = true; picConnWait.Visible = false; //menuItem3.Enabled = false; btEnvia.Enabled = false; listBox1.Items.Add("Conexão fechada."); listBox1.SelectedIndex = listBox1.Items.Count - 1; } if (myconn.State == ConnectionState.Connecting) { Cursor.Current = Cursors.WaitCursor; picConnOK.Visible = false; picConnOff.Visible = false; picConnWait.Visible = true; //menuItem3.Enabled = false; btEnvia.Enabled = false; listBox1.Items.Add("Conectando..."); } Application.DoEvents(); }
protected virtual void OnStateChange(StateChangeEventArgs stateChange) { StateChangeEventHandler handler = this.StateChange; if (handler != null) { handler(this, stateChange); } }
private void sqlConn_StateChange(object sender, StateChangeEventArgs e) { OnToggleConnectionState(new OnConnectionStateEventArgs(this, e.CurrentState)); }
protected virtual void ChangeState(Transition trans) { StateChangeEventArgs e=new StateChangeEventArgs(trans); }
void cn_StateChange(object sender, StateChangeEventArgs e) { if ((Server.cn.State == ConnectionState.Broken) | (Server.cn.State == ConnectionState.Closed)) { Server.cn.StateChange -= new StateChangeEventHandler(cn_StateChange); canPing = false; t1 = null; Server.logger.WriteLine(LogType.Error, "MySQL Connection changed status to Closed"); if (Server.debug) Console.WriteLine("MySQL Connection changed status to Closed"); int retries = 0; while (((Server.cfg.MYSQL_RETRY_TIMES > 0) ? Server.cfg.MYSQL_RETRY_TIMES > retries : true)) { Server.logger.WriteLine(LogType.Error, "MySQL reconnect - Try n. " + retries.ToString() +" to reopen MySQL"); if (Server.debug) Console.WriteLine("MySQL reconnect - Try n. " + retries.ToString() + " to reopen MySQL"); try { Server.cn.Dispose(); Server.cn = new MySqlConnection(Server.cfg.MYSQL_CONNSTR); Server.cn.Open(); if (Server.cn.State == ConnectionState.Open) { Server.cn.StateChange += new StateChangeEventHandler(cn_StateChange); canPing = true; t1 = new Thread(new ThreadStart(this.MySQLKeepAlive)); t1.Start(); Server.logger.WriteLine(LogType.Error, "MySQL Connection re-opened."); if (Server.debug) Console.WriteLine("MySQL Connection re-opened."); return; } } catch (MySqlException) { int sleep_time = Server.cfg.MYSQL_RETRY_WAIT; Server.logger.WriteLine(LogType.Error, "Connection not opened. Try again in " + sleep_time.ToString() + " seconds"); if (Server.debug) Console.WriteLine("Connection not opened. Try again in " + sleep_time.ToString() + " seconds"); Thread.Sleep(Server.cfg.MYSQL_RETRY_WAIT*1000); } retries++; } Server.logger.WriteLine(LogType.Fatal, "MySQL Database Server not responding. Abort!"); if (Server.debug) Console.WriteLine("MySQL Database Server not responding. Abort!"); Server.shared.ContinueProcess = false; try { ctiserver.StopListening(); if (t1 != null) t1.Abort(); if (t!=null) t.Abort(); } catch(Exception) { } } }
protected static void PrintEventArgs(StateChangeEventArgs args) { Console.WriteLine("StateChangeEventArgs"); Console.WriteLine(" OriginalState= {0} CurrentState= {1}", args.OriginalState, args.CurrentState); }
private void connector_StateChanged(object sender, StateChangeEventArgs e) { OnStateChange(e); }
public void OnGameStateChange(object sender, StateChangeEventArgs e) { Invoke(StateTools.ToString(e.NewState), 0.0f); }
/// <summary> /// Handles the StateChange event of the conn control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="T:System.Data.StateChangeEventArgs"/> instance containing the event data.</param> private void conn_StateChange (object sender, StateChangeEventArgs e) { //TODO : check the string representation of CurrentState enum if (StatusChange != null) { StatusChange(this, new MessageEventArgs(e.CurrentState.ToString())); } }
private void Connection_StateChange(object sender, StateChangeEventArgs e) { /*Команды обработки*/ }
// <Snippet1> // Handler for OnStateChange event. protected static void OnStateChange(object sender, StateChangeEventArgs e) { PrintEventArgs(e); }
private void SqlConnection_StateChange(object sender, StateChangeEventArgs e) { Debug.WriteLine($"Sql Connection State Changed => {e.OriginalState} to {e.CurrentState} on {_sqlConnection.ClientConnectionId}"); }
private void connection_StateChange(object sender, StateChangeEventArgs e) { toolStripMenuItem2.Enabled = (e.CurrentState == ConnectionState.Closed); toolStripMenuItem4.Enabled = (e.CurrentState == ConnectionState.Closed); toolStripMenuItem3.Enabled = (e.CurrentState == ConnectionState.Open); }
public void StateChange(object sender,StateChangeEventArgs e) { FSMState s=(FSMState)sender; if(s.ID==CurrentStateID) { PerformTransition(e.Trans); } }
void StateChangeHandler(object sender, StateChangeEventArgs e) { OnStateChange(e); }
/// <summary> /// The state change handler. /// </summary> /// <param name="sender">The sender.</param> /// <param name="stateChangeEventArguments">The state change event arguments.</param> private void StateChangeHandler(object sender, StateChangeEventArgs stateChangeEventArguments) { OnStateChange(stateChangeEventArguments); }
private void conn_state_change(object sender, StateChangeEventArgs e) { Debug.WriteLine("[Conn_state_change]"); Debug.WriteLine("원래 상태 {0} , 현재 상태{1}", e.OriginalState, e.CurrentState); Debug.WriteLine(""); }
private static void _connlite_StateChange(object sender, StateChangeEventArgs e) { //throw new NotImplementedException(); }
/// <summary> /// Event fired when the connection is closed /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Connection_StateChange(object sender, StateChangeEventArgs e) { switch (Connection.State) { case ConnectionState.Closed: if (ConnectionClosed != null) ConnectionClosed(sender, e); break; case ConnectionState.Open: if (ConnectionEstablshed != null) ConnectionEstablshed(sender, e); break; } }
void OnStateChangeHandler(object sender, StateChangeEventArgs args) { _State = args.State; }
//-------------------------------------------------------------------------------------------- void dbconnection_StateChange(object sender, StateChangeEventArgs e) { }
void WrappedConnection_StateChange(object sender, StateChangeEventArgs e) { OnStateChange(e); }
/// <summary> /// Handler for state change: /// </summary> private void ConnectionOnStateChange(object sender, StateChangeEventArgs e) { if (e.CurrentState == ConnectionState.Broken || e.CurrentState == ConnectionState.Closed) { Connect(); } }
private void cnn_stateChange(object sender, StateChangeEventArgs e) { FileProccess.WriteLog(DateTime.Now.ToString() + "=> Bağlantı Önnceki Durumu : " + e.OriginalState + " Bağlantı Durumu : " + e.CurrentState); }
protected virtual void OnStateChange(StateChangeEventArgs e) { var handler = StateChange; if (handler != null) { handler(this, e); } }
private void OnStateChange(object service, StateChangeEventArgs evt) { this.StateChange?.Invoke(service, evt); }
void Connection_StateChange(object sender, StateChangeEventArgs e) { var conn = ((EntityConnection)sender).StoreConnection; Console.WriteLine("{0}: Database {1}, State: {2}, was {3}", DateTime.Now.ToShortDateString(), conn.Database, e.CurrentState, e.OriginalState); }
private void StateChangeHandler(object sender, StateChangeEventArgs e) { }
private void connectionStateChange(object sender, StateChangeEventArgs e) { Logger.Info("Mysql Connection State: " + e.CurrentState); if (e.CurrentState == ConnectionState.Open) { Logger.Info("Database connected to: " + casparDatabaseServerHostname +"/"+casparDatabaseServerDatabase); } if (e.CurrentState == ConnectionState.Closed) { Logger.Info("Database disconnect"); } }
protected void OnStateChange(object sender, StateChangeEventArgs args) { _PostDiagnosticMsg(string.Format("The current Connection state has changed from {0} to {1}.", args.OriginalState, args.CurrentState)); }
public void stateChangeHandler(object sender, StateChangeEventArgs e) { if (e.CurrentState == ConnectionState.Closed) closed = true; }
void c_StateChange(object sender, StateChangeEventArgs e) { stateChangeCount++; }
private static void CurrentConnectionOnStateChange(object sender, StateChangeEventArgs stateChangeEventArgs) { if (stateChangeEventArgs.CurrentState != ConnectionState.Open) { Debug.WriteLine("New unallowed state: " + stateChangeEventArgs.CurrentState); if (stateChangeEventArgs.CurrentState == ConnectionState.Closed) { MessageBox.Show("You are now disconnected from the server"); } } }
static void X3_StateChange(object sender, StateChangeEventArgs e) { Logger.log(MethodBase.GetCurrentMethod(), "Old=" + e.OriginalState + ", New=" + e.CurrentState); }
protected virtual void OnStateChange(StateChangeEventArgs stateChange) { if (_supressStateChangeForReconnection) { return; } StateChange?.Invoke(this, stateChange); }
void OnStateChangeHandler(object sender, StateChangeEventArgs <State> e) { // Setup room first state Debug.Log("State has been updated!"); }
// <summary>Handles the event when the database connection state changes.</summary> // <param name="sender">The source of the event.</param> // <param name="stateChange">The data for the event.</param> internal virtual void StoreConnectionStateChangeHandler(Object sender, StateChangeEventArgs stateChange) { var newStoreConnectionState = stateChange.CurrentState; if (_entityClientConnectionState != newStoreConnectionState) { var origEntityConnectionState = _entityClientConnectionState; _entityClientConnectionState = stateChange.CurrentState; OnStateChange(new StateChangeEventArgs(origEntityConnectionState, newStoreConnectionState)); } }
/// <summary> /// Extends BeginInvoke so that when a state object is not needed, null does not need to be passed. /// <example> /// statechangeeventhandler.BeginInvoke(sender, e, callback); /// </example> /// </summary> public static IAsyncResult BeginInvoke(this StateChangeEventHandler statechangeeventhandler, Object sender, StateChangeEventArgs e, AsyncCallback callback) { if (statechangeeventhandler == null) { throw new ArgumentNullException("statechangeeventhandler"); } return(statechangeeventhandler.BeginInvoke(sender, e, callback, null)); }
/// <summary> /// Signals that the state of this object's associated connection /// has changed. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e"> /// The <see cref="StateChangeEventArgs"/> /// containing the event data. /// </param> /// <exception cref="HsqlDataSourceException"> /// If transition to the new value invalidates the prepared /// state of this command, then any exception raised as /// a result is rethrown here. /// </exception> private void ConnectionStateChanged(object sender, StateChangeEventArgs e) { if (sender == m_dbConnection) { switch (e.CurrentState) { case ConnectionState.Broken: case ConnectionState.Closed: { InvalidateStatement(); break; } } } }
private void connectionStateChange(object sender, StateChangeEventArgs e) { Logger.Info("Mysql ConnInfoonState: " + e.CurrentState); if (e.CurrentState == ConnectionState.Open) { toolstriplabelDBConnected.BackColor = Color.Green; toolstriplabelDBConnected.Text = Resources.Form1_ConnectionStateChange_DB_Connected; } if (e.CurrentState == ConnectionState.Closed) { toolstriplabelDBConnected.BackColor = Color.Red; toolstriplabelDBConnected.Text = Resources.Form1_ConnectionStateChange_DB_Disconnected; } }