public bool RemoveState(State state, bool removeAll = false)
 {
     if (IsStateActive(state))
     {
         if (removeAll)
         {
             while (IsStateActive(state))
             {
                 state.Trigger_OnStateExit();
                 ActiveStates.Remove(state);
             }
         }
         else
         {
             state.Trigger_OnStateExit();
             ActiveStates.Remove(state);
         }
         return true;
     }
     return false;
 }