// Start is called before the first frame update private void Awake() { gameMaster = FindObjectOfType <GameMaster>(); audioSource = gameObject.AddComponent <AudioSource>(); audioSource.outputAudioMixerGroup = amgSE; if (gameMaster == null) //デバッグ用(シーン直実行) { gameObject.AddComponent <RankingManager>(); gameMaster = gameObject.AddComponent <GameMaster>(); if (SceneManager.GetActiveScene().name != "Training") { gameMaster.gameMode = new GameMode(-1, "テスト", 3, true, true, testTrapezeLengs, -1f, ""); } else { gameMaster.gameMode = gameMaster.gmTraining; } gameMaster.settings = new Settings("加藤純一", true, 1f, true, 0, Application.version, 100000f); gameMaster.am = am; gameMaster.isTutorial = isDebugTutorial; } if (gameMaster.gameMode.id == 99) { isTraining = true; } isTutorial = gameMaster.isTutorial; if (isTutorial) { GetComponent <Tutorial>().enabled = true; } //コメントテキストデータロード allComments = new List <CommentsData>(); allComments.Add(Resources.Load <CommentsData>("Comments/CommentsData0")); allComments.Add(Resources.Load <CommentsData>("Comments/CommentsData1")); allComments.Add(Resources.Load <CommentsData>("Comments/CommentsData2")); allComments.Add(Resources.Load <CommentsData>("Comments/CommentsData3")); allComments.Add(Resources.Load <CommentsData>("Comments/CommentsData4")); playingManager = this; Stat = Stat_global.init; _oldStat = Stat; _oldPcStat = playerController.stat; }
// Update is called once per frame void Update() { if (Stat == Stat_global.init)//開始時演出 { } if (Stat == Stat_global.play || Stat == Stat_global.jump || Stat == Stat_global.fly) { elapseTime += Time.deltaTime; //経過時間計測用 } if (!isReachElapseTime) { if (gameMaster.gameMode.timeLimit > 0 && elapseTime >= gameMaster.gameMode.timeLimit) //制限時間に到達 { playerController.JUMP_on = true; var sld_JUMP = ugController.GetComponentInChildren <Slider>(); sld_JUMP.value = 1f; ugController.alpha = 0f; } } if (Stat != _oldStat) { switch (Stat) { case Stat_global.play: //ジャンプまでの状態(漕ぐ+ジャンプ待機) break; case Stat_global.jump: //ジャンプ実行時 StartCoroutine(CutInProc()); break; case Stat_global.fly: //ジャンプ後(飛行中) StartCoroutine(Fadein(ugForAfterJump)); StartCoroutine(Fadeout(ugForPlay)); if (!isTraining) { StartCoroutine(CameraRectChangeRight(cmrPlayerView, 1f)); cmrPlayerView.transform.parent = rb_Player.transform; } StartCoroutine(CameraRectChangeRight(cmrUI, 1f)); StartCoroutine(CameraRectChangeRight(cmrPublic, 1f)); StartCoroutine(CameraRectChangeLeft(cmrPlayer, 0f)); StartCoroutine(CameraRectChangeLeft(cmrUiPlayer, 0f)); if (!isTutorial) { uiDistance.StartMessDistance(); } if (isTraining) { cmrPublic.GetComponent <PublicCameraPerspective>().stat = PublicCameraPerspective.stat_publicCamera.jump; } else { cmrPublic.GetComponent <PublicCamera>().stat = PublicCamera.stat_publicCamera.jump; } txtVelocity.MassPoint = rb_Player; break; case Stat_global.result: //リザルト画面 break; default: break; } } if (playerController.stat != _oldPcStat && playerController.stat == PlayerController.stat_enum.finish) //リザルト確定条件 { resultDistance = playerController.transform.position.z; Result(resultDistance, elapseTime); StartCoroutine(ShowResultUI()); Stat = Stat_global.result; } _oldStat = Stat; _oldPcStat = playerController.stat; }