private void Start() { baseCarDamage = carDamage; baseDaze = dazedLength; ps = FindObjectOfType <Player_stats>(); stat_manager = GameObject.Find("StatManager").GetComponent <Stat_Manager>(); difficulty = stat_manager.GetDifficulty(); StartDifficulty(difficulty); // will make enemies harder as player progresses through the game dda = GameObject.Find("DDA").GetComponent <DynamicDifficultyAdjuster>(); dda.Subscribe(this); icon = GameObject.Find("GameUI").transform.Find("DownSpeedIcon").gameObject; }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); //startRoutine = FindObjectOfType<startBossFight>(); rb = GetComponent <Rigidbody2D>(); spawnMinion = Time.time; carTarget = thrownCars[0].GetComponent <Transform>(); bossHealth = boss.GetComponent <EnemyStats>().health; maxHealth = bossHealth; mainCam = FindObjectOfType <Camera>(); bossTrans = boss.GetComponent <Transform>(); //calculate player postion throwAtTarget = target.transform.position - transform.position; bossMethod = StartCoroutine(bossOne()); baseWaitTime = waitTime; baseSpeed = speed; baseSpawnRate = spawnRate; baseThrowSpeed = throwSpeed; baseBurstTimer = burstTimer; baseBurst = burst; basePause = pauseTime; stat_manager = GameObject.Find("StatManager").GetComponent <Stat_Manager>(); gameManager = FindObjectOfType <GameManager>(); difficulty = stat_manager.GetDifficulty(); dda = GameObject.Find("DDA").GetComponent <DynamicDifficultyAdjuster>(); dda.Subscribe(this); }
private void Awake() //AWAKE { stat_m = GetComponent <Stat_Manager>(); v_modif = GetComponent <Vehicle_Modifier>(); }