private static void FillGroup(StatisticsGroup group, StatTotals stats) { CreateDetailForGroup(group, 0, "#", "activities", stats.Count.ToString()); CreateDetailForGroup(group, 1, "", "moving time", $"{Converters.SecToTimeConverter.Convert(stats.MovingTime, typeof(int), null, string.Empty)}"); CreateDetailForGroup(group, 2, "", "total distance", stats.TotalDistanceUserMeasurementUnit); CreateDetailForGroup(group, 3, "", "elevation gain", stats.ElevationGainUserMeasurementUnit); }
// public int CalculateRAM(int statValue){ // return (float)statValue * 100.0f; // calculating ram on total stamina stat times 100 (add ram from hardware here?) // } public int FunctionIntensityModifications(float strMod, float dexMod, float intMod, float wepMod) { int strInt = (int)(StatTotals.Strength() * strMod); int wepInt = (int)(StatTotals.WeaponDamage() * wepMod); int dexInt = (int)(StatTotals.Dexterity() * dexMod); int intInt = (int)(StatTotals.Intellect() * intMod); return(strInt + dexInt + intInt + wepInt); }