Example #1
0
 private void OnEnable()
 {
     statTier = (StatTierList)target;
 }
Example #2
0
 public float TierRatio()
 {
     return((float)(StatTierList.ClampTier(tier) - StatTierList.MinTier) / (float)(StatTierList.MaxTier - StatTierList.MinTier));
 }
Example #3
0
 private void UpdateStats()
 {
     FillPlayerStats(currentStats, currentTiers.Tiers);
     FillPlayerStats(minStats, StatTierList.GetFilledList(StatTierList.MinTier));
     FillPlayerStats(maxStats, StatTierList.GetFilledList(StatTierList.MaxTier));
 }