Example #1
0
        private void _statskillReset(StatResetData data)
        {
            Character c;

            (c = World.Instance.MainPlayer.ActiveCharacter).Spells.Clear();
            EODialog.Show(DATCONST1.SKILL_RESET_CHARACTER_COMPLETE, XNADialogButtons.Ok, EODialogStyle.SmallDialogSmallHeader);
            c.Stats.statpoints  = data.StatPoints;
            c.Stats.skillpoints = data.SkillPoints;
            c.Stats.SetHP(data.HP);
            c.Stats.SetMaxHP(data.MaxHP);
            c.Stats.SetTP(data.TP);
            c.Stats.SetMaxTP(data.MaxTP);
            c.Stats.SetMaxSP(data.MaxSP);
            c.Stats.SetStr(data.Str);
            c.Stats.SetInt(data.Int);
            c.Stats.SetWis(data.Wis);
            c.Stats.SetAgi(data.Agi);
            c.Stats.SetCon(data.Con);
            c.Stats.SetCha(data.Cha);
            c.Stats.SetMinDam(data.MinDam);
            c.Stats.SetMaxDam(data.MaxDam);
            c.Stats.SetAccuracy(data.Accuracy);
            c.Stats.SetEvade(data.Evade);
            c.Stats.SetArmor(data.Armor);
            m_game.Hud.RefreshStats();
        }
        private void _statskillReset(StatResetData data)
        {
            OldCharacter c;

            (c = OldWorld.Instance.MainPlayer.ActiveCharacter).Spells.Clear();
            EOMessageBox.Show(DialogResourceID.SKILL_RESET_CHARACTER_COMPLETE, EODialogButtons.Ok, EOMessageBoxStyle.SmallDialogSmallHeader);
            c.Stats.StatPoints  = data.StatPoints;
            c.Stats.SkillPoints = data.SkillPoints;
            c.Stats.HP          = data.HP;
            c.Stats.MaxHP       = data.MaxHP;
            c.Stats.TP          = data.TP;
            c.Stats.MaxTP       = data.MaxTP;
            c.Stats.SP          = data.MaxSP;
            c.Stats.MaxSP       = data.MaxSP;
            c.Stats.Str         = data.Str;
            c.Stats.Int         = data.Int;
            c.Stats.Wis         = data.Wis;
            c.Stats.Agi         = data.Agi;
            c.Stats.Con         = data.Con;
            c.Stats.Cha         = data.Cha;
            c.Stats.MinDam      = data.MinDam;
            c.Stats.MaxDam      = data.MaxDam;
            c.Stats.Accuracy    = data.Accuracy;
            c.Stats.Evade       = data.Evade;
            c.Stats.Armor       = data.Armor;
            m_game.Hud.RefreshStats();
            m_game.Hud.RemoveAllSpells();
        }