public bool Equals(DestinyStatDisplayDefinition input) { if (input == null) { return(false); } return (( StatHash == input.StatHash || (StatHash.Equals(input.StatHash)) ) && ( MaximumValue == input.MaximumValue || (MaximumValue.Equals(input.MaximumValue)) ) && ( DisplayAsNumeric == input.DisplayAsNumeric || (DisplayAsNumeric != null && DisplayAsNumeric.Equals(input.DisplayAsNumeric)) ) && ( DisplayInterpolation == input.DisplayInterpolation || (DisplayInterpolation != null && DisplayInterpolation.SequenceEqual(input.DisplayInterpolation)) )); }
public bool Equals(DestinyInventoryItemStatDefinition input) { if (input == null) { return(false); } return (( StatHash == input.StatHash || (StatHash.Equals(input.StatHash)) ) && ( Value == input.Value || (Value.Equals(input.Value)) ) && ( Minimum == input.Minimum || (Minimum.Equals(input.Minimum)) ) && ( Maximum == input.Maximum || (Maximum.Equals(input.Maximum)) ) && ( DisplayMaximum == input.DisplayMaximum || (DisplayMaximum.Equals(input.DisplayMaximum)) )); }
public bool Equals(DestinyStatOverrideDefinition input) { if (input == null) { return(false); } return (( StatHash == input.StatHash || (StatHash.Equals(input.StatHash)) ) && ( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) )); }
public bool Equals(DestinyStat input) { if (input == null) { return(false); } return (( StatHash == input.StatHash || (StatHash.Equals(input.StatHash)) ) && ( Value == input.Value || (Value.Equals(input.Value)) )); }