public Move_Meteor_Mash()
        {
            id          = 309;                                                                                          // ID here
            name        = "Meteor Mash";                                                                                // Full name here
            description = "The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack."; // Description here
            type        = Type.Steel;                                                                                   // Type here
            moveType    = MoveType.Physical;                                                                            // Move type here
            maxPP       = 10;                                                                                           // PP here
            power       = 100;                                                                                          // Power here
            accuracy    = 85;                                                                                           // Accuracy here

            // 20% chance of increasing user attack by one
            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.2F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 1,
                        defense        = 0,
                        specialAttack  = 0,
                        specialDefense = 0,
                        speed          = 0,
                        health         = 0,
                    }
                }
            };
        }
        public Move_Metal_Claw()
        {
            id          = 232;                                                                            // ID here
            name        = "Metal Claw";                                                                   // Full name here
            description = "The foe is raked with steel claws. It may also raise the user's Attack stat."; // Description here
            type        = Type.Steel;                                                                     // Type here
            moveType    = MoveType.Physical;                                                              // Move type here
            maxPP       = 35;                                                                             // PP here
            power       = 50;                                                                             // Power here
            accuracy    = 95;                                                                             // Accuracy here

            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.1F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 1,
                        defense        = 0,
                        specialAttack  = 0,
                        specialDefense = 0,
                        speed          = 0,
                        health         = 0
                    }
                }
            };
        }
        public Move_Charge_Beam()
        {
            id          = 451;                                                                                               // ID here
            name        = "Charge Beam";                                                                                     // Full name here
            description = "The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat."; // Description here
            type        = Type.Electric;                                                                                     // Type here
            moveType    = MoveType.Special;                                                                                  // Move type here
            maxPP       = 10;                                                                                                // PP here
            power       = 50;                                                                                                // Power here
            accuracy    = 90;                                                                                                // Accuracy here

            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.7F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 0,
                        defense        = 0,
                        specialAttack  = 1,
                        specialDefense = 0,
                        speed          = 0
                    }
                }
            };
        }
        public Move_AncientPower()
        {
            id          = 246;                                                                                          // ID here
            name        = "AncientPower";                                                                               // Full name here
            description = "The user attacks with a prehistoric power. It may also raise all the user's stats at once."; // Description here
            type        = Type.Rock;                                                                                    // Type here
            moveType    = MoveType.Special;                                                                             // Move type here
            maxPP       = 5;                                                                                            // PP here
            power       = 60;                                                                                           // Power here
            accuracy    = 100;                                                                                          // Accuracy here

            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.1F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 1,
                        defense        = 1,
                        specialAttack  = 1,
                        specialDefense = 1,
                        speed          = 1,
                        health         = 1
                    }
                }
            };
        }
        public Move_Silver_Wind()
        {
            id          = 318;                                                                                              // ID here
            name        = "Silver Wind";                                                                                    // Full name here
            description = "The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats."; // Description here
            type        = Type.Bug;                                                                                         // Type here
            moveType    = MoveType.Special;                                                                                 // Move type here
            maxPP       = 5;                                                                                                // PP here
            power       = 60;                                                                                               // Power here
            accuracy    = 100;                                                                                              // Accuracy here

            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.1F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 1,
                        defense        = 1,
                        specialAttack  = 1,
                        specialDefense = 1,
                        speed          = 1
                    }
                }
            };
        }
        public Move_Steel_Wing()
        {
            id          = 211;                                                                              // ID here
            name        = "Steel Wing";                                                                     // Full name here
            description = "The foe is hit with wings of steel. It may also raise the user's Defense stat."; // Description here
            type        = Type.Steel;                                                                       // Type here
            moveType    = MoveType.Physical;                                                                // Move type here
            maxPP       = 25;                                                                               // PP here
            power       = 70;                                                                               // Power here
            accuracy    = 90;                                                                               // Accuracy here

            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.1F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 0,
                        defense        = 1,
                        specialAttack  = 0,
                        specialDefense = 0,
                        speed          = 0,
                        health         = 0
                    }
                }
            };
        }
        public Move_Ominous_Wind()
        {
            id          = 466;                                                                                          // ID here
            name        = "Ominous Wind";                                                                               // Full name here
            description = "The user creates a gust of repulsive wind. It may also raise all the user's stats at once."; // Description here
            type        = Type.Ghost;                                                                                   // Type here
            moveType    = MoveType.Special;                                                                             // Move type here
            maxPP       = 5;                                                                                            // PP here
            power       = 60;                                                                                           // Power here
            accuracy    = 100;                                                                                          // Accuracy here

            userStatChangeChances = new StatChangeChance[1]
            {
                new StatChangeChance()
                {
                    chance      = 0.1F,
                    statChanges = new Stats <sbyte>()
                    {
                        attack         = 1,
                        defense        = 1,
                        specialAttack  = 1,
                        specialDefense = 1,
                        speed          = 1
                    }
                }
            };
        }