public int ResetStats(int statID, int strength, int stamina, int dexterity, int intelligence) { int results = 0; try { results = StatAccessor.ResetStats(statID, strength, stamina, dexterity, intelligence); } catch (Exception ex) { throw new ApplicationException("There was a problem connecting to the server.", ex); } return(results); }
public Stat RetrieveStats(int statID) { Stat stats = null; try { stats = StatAccessor.RetrieveStatsByStatID(statID); } catch (Exception) { throw; } return(stats); }
public int UpdateStats(int statID, int oldStrength, int strength, int oldStamina, int stamina, int oldDexterity, int dexterity, int oldIntelligence, int intelligence, int pointsRemaining) { int results = 0; try { results = StatAccessor.UpdateStats(statID, oldStrength, strength, oldStamina, stamina, oldDexterity, dexterity, oldIntelligence, intelligence, pointsRemaining); } catch (Exception ex) { throw new ApplicationException("There was a problem connecting to the server.", ex); } return(results); }