public void Hide() { ShowCharacter(); health.Initialize(); player_health.Initialize(); getRandomQuestion(); btn1.gameObject.SetActive(false); }
public void Hide() { health.Initialize(); player_health.Initialize(); getRandomQuestion(); btn1.gameObject.SetActive(false); startTime = true; }
public void Hide() { GameObject Hero = Instantiate(HeroPrefab, GameObject.Find("Canvas").transform, false) as GameObject; Hero.name = "Hero"; HeroAnim = GameObject.Find("Hero").GetComponent <Animator>(); health.Initialize(); player_health.Initialize(); getRandomQuestion(); btn1.gameObject.SetActive(false); }
void Awake() { //Initializes the stats battery.Initialize(); }