public static void LoadStash() { List <Lump> data = new List <Lump>(); if (Difficulty.SharedStash && Wad.WadExists("stash.wad")) { Wad.ReadWad("stash.wad", out string wadType, out int version, out data); } else if (!Difficulty.SharedStash && Wad.WadExists("Games/" + CurrentPlayerSlot + "/stash.wad")) { Wad.ReadWad("Games/" + CurrentPlayerSlot + "/stash.wad", out string wadType, out int version, out data); } Stash.Deserialize(data); StashNeedsSave = false; }