/// <summary> /// 开垦钻石地 /// </summary> public void Diamonds() { starus = Starus.Diamonds; }
/// <summary> /// 开垦普通土地 /// </summary> public void Ordinary() { starus = Starus.Ordinary; }
/// <summary> /// 开垦金地 /// </summary> public void Gold() { starus = Starus.Gold; }
public Land() { starus = Starus.Uncultivated; }