// Start is called before the first frame update void Start() { GameObject startTextObject = GameObject.Find("StartText"); _startTextManager = startTextObject.GetComponent <StartTextManager>(); Instantiate(gem, new Vector3(12, Random.Range(-1.0f, 5.0f), 0), Quaternion.identity); Instantiate(gem, new Vector3(24, Random.Range(-1.0f, 5.0f), 0), Quaternion.identity); print(this.transform.position); }
void Start() { GameObject startTextObject = GameObject.Find("StartText"); _startTextManager = startTextObject.GetComponent <StartTextManager>(); }