// applies the sprint flag, sets regardless of grounding state so the animation can be updated on landing private void ApplySprint() { if (!IsSprinting) { IsSprinting = true; } if (Grounded() && IsRunning && _canSprint) { StartSprint?.Invoke(); } }
private void SprintInput() { if (Input.GetButtonDown("Sprint")) { StartSprint?.Invoke(); } if (Input.GetButtonUp("Sprint")) { StopSprint?.Invoke(); } }