protected override async ETTask Run(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply) { Player player = session.GetComponent <SessionPlayerComponent>().GetMyPlayer(); // 在Gate上动态创建一个Map Scene,把Unit从DB中加载放进来,然后传送到真正的Map中,这样登陆跟传送的逻辑就完全一样了 GateMapComponent gateMapComponent = player.AddComponent <GateMapComponent>(); gateMapComponent.Scene = await SceneFactory.Create(gateMapComponent, "GateMap", SceneType.Map); Scene scene = gateMapComponent.Scene; // 这里可以从DB中加载Unit Unit unit = Server.UnitFactory.Create(scene, player.Id, UnitType.Player); unit.AddComponent <UnitGateComponent, long>(session.InstanceId); StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.GetBySceneName(session.DomainZone(), "Map1"); response.MyId = player.Id; reply(); // 开始传送 await TransferHelper.Transfer(unit, startSceneConfig.InstanceId, startSceneConfig.Name); }
public static async ETTask <Scene> Create(Entity parent, long id, int zone, string name, SceneType sceneType, StartSceneConfig startSceneConfig = null) { Scene scene = EntitySceneFactory.CreateScene(id, zone, sceneType, name); scene.Parent = parent; scene.AddComponent <MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher); switch (scene.SceneType) { case SceneType.Realm: scene.AddComponent <NetOuterComponent, string>(startSceneConfig.OuterAddress); break; case SceneType.Gate: scene.AddComponent <NetOuterComponent, string>(startSceneConfig.OuterAddress); scene.AddComponent <PlayerComponent>(); scene.AddComponent <GateSessionKeyComponent>(); break; case SceneType.Map: scene.AddComponent <UnitComponent>(); break; case SceneType.Location: scene.AddComponent <LocationComponent>(); break; } return(scene); }
public static async ETTask <Scene> Create(Entity parent, long id, long instanceId, int zone, string name, SceneType sceneType, StartSceneConfig startSceneConfig = null) { await ETTask.CompletedTask; Scene scene = EntitySceneFactory.CreateScene(id, instanceId, zone, sceneType, name, parent); scene.AddComponent <MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher); switch (scene.SceneType) { case SceneType.Router: scene.AddComponent <RouterComponent, IPEndPoint, string>(startSceneConfig.OuterIPPort, startSceneConfig.StartProcessConfig.InnerIP ); break; case SceneType.RouterManager: scene.AddComponent <HttpComponent, string>($"http://{startSceneConfig.OuterIPPort}/"); break; case SceneType.Realm: scene.AddComponent <NetKcpComponent, IPEndPoint, int>(startSceneConfig.InnerIPOutPort, CallbackType.SessionStreamDispatcherServerOuter); break; case SceneType.Gate: scene.AddComponent <NetKcpComponent, IPEndPoint, int>(startSceneConfig.InnerIPOutPort, CallbackType.SessionStreamDispatcherServerOuter); scene.AddComponent <PlayerComponent>(); scene.AddComponent <GateSessionKeyComponent>(); break; case SceneType.Map: scene.AddComponent <UnitComponent>(); scene.AddComponent <AOIManagerComponent>(); break; case SceneType.Location: scene.AddComponent <LocationComponent>(); break; case SceneType.Robot: scene.AddComponent <RobotManagerComponent>(); break; } return(scene); }