Example #1
0
        public void PopulateTreeView(TreeView tv)
        {
            tv.Nodes.Add(StartPositions.GetTreeNode());
            int i = 0;

            tv.Nodes[i].Tag        = StartPositions;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(EnemyRoutes.GetTreeNode());
            tv.Nodes[i].Tag        = EnemyRoutes;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(ItemRoutes.GetTreeNode());
            tv.Nodes[i].Tag        = ItemRoutes;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(GliderRoutes.GetTreeNode());
            tv.Nodes[i].Tag        = GliderRoutes;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(CheckPoints.GetTreeNode());
            tv.Nodes[i].Tag        = CheckPoints;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(RespawnPoints.GetTreeNode());
            tv.Nodes[i].Tag        = RespawnPoints;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(Objects.GetTreeNode());
            tv.Nodes[i].Tag        = Objects;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(Routes.GetTreeNode());
            tv.Nodes[i].Tag        = Routes;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(Area.GetTreeNode());
            tv.Nodes[i].Tag        = Area;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(Camera.GetTreeNode());
            tv.Nodes[i].Tag        = Camera;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;
            tv.Nodes.Add(StageInformation.GetTreeNode());
            tv.Nodes[i].Tag        = StageInformation;
            tv.Nodes[i].ImageIndex = i + 1; tv.Nodes[i].SelectedImageIndex = i + 1; i++;

            foreach (TreeNode node in tv.Nodes)
            {
                if (node.Tag is ISectionBase)
                {
                    node.Checked = ((ISectionBase)node.Tag).GetVisibility();
                    foreach (TreeNode subnode in node.Nodes)
                    {
                        subnode.Checked = ((ISectionBase)subnode.Tag).GetVisibility();
                    }
                }
            }
        }