void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
 }
 void Awake()
 {
     fuente.clip = clip;
     //  If the instance is not null, then we destroy this gameObject so we
     //  do not have duplicates
     if (instance != null)
     {
         Destroy(gameObject);
     }
     //  However, if the instance is indeed null, then we asociate it to this
     //  gameObject and we ask Unity to not destroy it on every load.
     else
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     volumeSlider.value = PlayerPrefsController.GetMasterVolume();
     musicPlayer        = FindObjectOfType <StartMusic>();
 }