void Update() { if (playMusic == true) { if (!startSounds.ambientSource.isPlaying) { startSounds.Music(); musicNotes.SetActive(true); //playMusic = false; } } if (stopMusic == true) { if (startSounds.ambientSource.isPlaying) { startSounds.MusicStop(); stopMusic = false; } } if (!startSounds.ambientSource.isPlaying) { musicNotes.SetActive(false); } // else // startSounds.MusicStop(); }
public void startMainGame() { MenuState = menuState.game; GameFlowManager GameFlowManager = GameObject.Find("GameFlowManager").GetComponent <GameFlowManager>(); music.MusicStop(); GameFlowManager.MoveFromStartMenuToGame(); }