public override void OnEvent(StartLobbyCounter evnt) { BoltLog.Info(evnt.Message); var countdownObj = FindObjectOfType <Countdown>(); if (countdownObj) { countdownObj.GetComponent <CanvasGroup>().alpha = 1; countdownObj.StartingGame(); } }
public void StartCountDown() // triggered by pressing J { if (EventManager.Instance.Connections < MaxPlayersToStart) { BoltLog.Warn("There are not enough players to start the game!"); return; } Game_Counter_Started = true; var evnt = StartLobbyCounter.Create(); evnt.Message = "Starting the game..."; evnt.Send(); }