// Start is called before the first frame update void Start() { _characterController1 = GetComponent <CharacterController1>(); states = BattleStates.Start; _startLevel2 = collisionZone2.GetComponent <StartLevel2>(); StartCoroutine(SetUpBattle()); }
// Start is called before the first frame update void Start() { scoreData.mana = 100; _characterController1 = GetComponent <CharacterController1>(); states = BattleStates.Start; _startLevel2 = collisionZone2.GetComponent <StartLevel2>(); StartCoroutine(SetUpBattle()); this.lostGame = false; this.activateButtonState = 0; this.botonPresionado = 0; }