Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     _characterController1 = GetComponent <CharacterController1>();
     states       = BattleStates.Start;
     _startLevel2 = collisionZone2.GetComponent <StartLevel2>();
     StartCoroutine(SetUpBattle());
 }
    // Start is called before the first frame update
    void Start()
    {
        scoreData.mana        = 100;
        _characterController1 = GetComponent <CharacterController1>();
        states       = BattleStates.Start;
        _startLevel2 = collisionZone2.GetComponent <StartLevel2>();
        StartCoroutine(SetUpBattle());


        this.lostGame            = false;
        this.activateButtonState = 0;
        this.botonPresionado     = 0;
    }