Example #1
0
    public void GameOver(bool forced)
    {
        int g = GameOverCheck();

        if (g != -1 || forced)
        {
            isOver = true;
            if (g == 1)
            {
                Debug.Log("You Win");
            }
            else
            {
                Debug.Log("You Lost");
            }

            this.gameObject.SetActive(false);
            MidGameUI.SetActive(false);
            StartGameUI.SetActive(true);
            PauseGameUI.SetActive(false);
            camera.StartIt();
            camera.GameStart();
            isPaused = false;
        }
    }
    public StartGameUIConfig()
    {
        prefab_Path = "StartGameUI";

        View  = new StartGameUI();
        Ctrl  = new StartGameUICtrl();
        Model = new StartGameUIModel();



        layer = ENUM_UILayer.Normal;
        InitConfig();
    }