private void RestartGame() { EntityRoot.DeleteChildren(); _gameOver = false; StartGameSignal.Dispatch(); }
public override void Execute() { StopGameSignal.Dispatch(); ScoreModel.CurrentScore = 0; StartGameSignal.Dispatch(); }
public override void Execute() { UiController.HideGameOverPanel(); StartGameSignal.Dispatch(); }
private void ShowInGame() { SetActive(false, true, false); StartGameSignal.Dispatch(); }
public void StartGameBtnPressed() { StartGameSignal.Dispatch(); }